Eavaros Codex

List of instructions for Reid

Lore Campaign 3 · The Twilight Anarchy

Imported from Scabard, not yet reviewed

  1. "Attend a play and count the number of times a bell is rung on stage. Travel that many days south west of the town on foot."

    • Strategic Direction: The number of bell rings in the play subtly indicates the number of days Reid should travel south west from the town on foot. Here he will find the site of an interaction between the loom and the eightfold. 2 campsites on opposite sides of a valley. Obviously tense. Investigation may reveal who the parties were. (the eightfold and the nocturnal loom)
  2. "Procure the personal journal of a tinsmith and read every 4th word"

      • Intended Outcome: Oghma, knowing the contents, has arranged for a secret
    • An idea has no heft but it can move mountains. An idea has no authority but it can dominate people. An idea has no strength but it can push aside empires. Knowledge is the greatest tool of the mortal mind, outweighing anything made by mortal hands. Before anything can exist, the idea must exist. -

Connections 5

List of instructions for ReidReid RansomThe PlagueCatoThe Infinite ScrollZephyrion, the…
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