A plane shift needs a forked rod of the right metal, struck to the right note. Travellers in the Astral Sea look for a colour pool of the plane's hue; in the Deep Ethereal, for a curtain of its colour. Colours and forks follow the Forgotten Realms wiki's planar navigation table; a dash means none is recorded.
Inner plane
The open-sky plane of floating islands, which the party visited in October 2024 (real date) in search of a Source and Reid's missing god.
- Colour pool
- Pale blue
- Ethereal curtain
- Flickering white or blue
- Tuning fork
- Tin, struck to A
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
The World Tree reaches it strongly.
One of the Sources lay here, and Reid Ransom came looking for his missing god.
Forgotten Realms wiki · Codex page
Inner plane
The endless ocean plane, source of Braggum's eau de vie scheme in campaign 1 and the site of a Source hunt in 1040s play.
- Colour pool
- Dark blue
- Ethereal curtain
- Flickering blue or green
- Tuning fork
- Lead, struck to A
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
The World Tree reaches it strongly.
Braggum's eau de vie scheme meant to fetch its water through "the Plunge" near Summers End.
Forgotten Realms wiki · Codex page
Inner plane
The plane of stone, home of the pech and their town the Orstar.
- Colour pool
- Moss granite
- Ethereal curtain
- Flickering gray or brown
- Tuning fork
- Zinc, struck to A
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
The World Tree reaches it.
Home of the pech of the Orstar.
Forgotten Realms wiki · Codex page
Inner plane
The plane of fire, home of the City of Brass, where the Fatemakers' associate Flames retired after the Skyfire.
- Colour pool
- Fire emerald
- Ethereal curtain
- Flickering green or red
- Tuning fork
- Copper, struck to A
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
The World Tree reaches it.
The efreeti City of Brass drifts through its hottest reaches.
Forgotten Realms wiki · Codex page
Inner plane
The churning edge of the inner planes, where the four elements stop being separate and crash together.
- Colour pool
- —
- Ethereal curtain
- —
- Tuning fork
- —
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Energy plane
The blinding pole of life at the top of the inner planes, a ceaseless explosion of energy that can burst the unprotected.
- Colour pool
- Shining white
- Ethereal curtain
- Shining white
- Tuning fork
- —
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Energy plane
The lightless pole of death at the bottom of the inner planes, which drains life from anything that enters.
- Colour pool
- Cold ebony
- Ethereal curtain
- Glossy black
- Tuning fork
- —
Inside the Divine Gate: gods cannot enter it in the flesh; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · neutral good
The outer plane of pure goodness, unbounded by law or chaos, a place of rest for the virtuous.
- Colour pool
- Opal
- Ethereal curtain
- Dark green
- Tuning fork
- Gold, struck to E
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
The Rookery College counts it among the upper planes behind the Divine Gate.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · neutral good / chaotic good
The wild outer plane of beasts and hunters, called the Happy Hunting Grounds; Finchnest, the kenku god Quorlinn's realm, is a new entry there.
- Colour pool
- Emerald
- Ethereal curtain
- Emerald green
- Tuning fork
- Gold, struck to F
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Finchnest, home of the kenku god Quorlinn, is a new entry among its realms.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · chaotic good
The outer plane of chaotic good, a realm of wild beauty and passion, home of the elven gods.
- Colour pool
- Sapphire
- Ethereal curtain
- Bright blue
- Tuning fork
- Gold, struck to F♯
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Home of the elven gods; a river through Krigala links it to the Beastlands.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · chaotic neutral / chaotic good
The outer plane of heroes, where warriors fight, fall and rise again on floating earth above rivers of fire.
- Colour pool
- Indigo
- Ethereal curtain
- Purple
- Tuning fork
- Gold, struck to G
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Forgotten Realms wiki · Codex page
Outer plane · neutral planes · chaotic neutral
The outer plane of pure chaos, a churning soup of the elements that takes shape only under a strong will.
- Colour pool
- Jet
- Ethereal curtain
- Swirling black
- Tuning fork
- Nickel, struck to C
Divine Gate: gods cannot cross here; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · chaotic neutral / chaotic evil
A howling hell-plane that leaked into the world when Herentor sealed the south, and where the Fatemakers were trapped in May 2020 (real date).
- Colour pool
- Magenta
- Ethereal curtain
- Crimson
- Tuning fork
- Iron, struck to C♯
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
It leaked into the world when Herentor's last spells tore her apart.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · chaotic evil
The chaotic plane of demons, whose creatures and gate runes troubled the Fatemakers' early adventures.
- Colour pool
- Amethyst (or swirling dark purple)
- Ethereal curtain
- Swirling red
- Tuning fork
- Iron, struck to D
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · neutral evil / chaotic evil
The prison plane of the outer ring, a chain of shrinking, red-glowing worlds where traitors are held.
- Colour pool
- Olive or red
- Ethereal curtain
- Gray-green
- Tuning fork
- Iron, struck to E♭
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · neutral evil
The Gray Waste, the colourless outer plane of neutral evil, which drains emotion and hope from all who stay.
- Colour pool
- Rust
- Ethereal curtain
- Dark red
- Tuning fork
- Iron, struck to E
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · neutral evil / lawful evil
The outer plane of four burning volcanic mountains, between neutral and lawful evil, where yugoloths scheme.
- Colour pool
- Russet
- Ethereal curtain
- Bright red
- Tuning fork
- Iron, struck to F
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · lawful evil
The layered plane of devils, home of the Iron City of Dis, where the party recovered the King in Yellow's contracts in 1034 PC.
- Colour pool
- Ruby
- Ethereal curtain
- Red and black
- Tuning fork
- Iron, struck to F♯
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
The party plane-shifted here in 1034 PC with "the Fork" kept in the Chest of Great Treasure. The World Tree's rootlings reach only into the River Styx here, not the Hells themselves.
Forgotten Realms wiki · Codex page
Outer plane · lower planes · lawful evil / lawful neutral
The outer plane of drifting, warring iron cubes between lawful evil and lawful neutral; heaven to the orcs, where Gruumsh rules.
- Colour pool
- Flame
- Ethereal curtain
- Metallic red
- Tuning fork
- Iron, struck to G
Behind the Divine Gate, among the lower planes: its gods cannot cross to the Prime or to the upper planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Gruumsh rules here; the orcs call it heaven. The World Tree's rootlings reach it only tangentially.
Forgotten Realms wiki · Codex page
Outer plane · neutral planes · lawful neutral
The clockwork plane of law, where the party found Guildmaster Elrithien's tomb and the third part of Scribble's spell in 1034 PC.
- Colour pool
- Diamond
- Ethereal curtain
- White
- Tuning fork
- Silver, struck to C
Divine Gate: gods cannot cross here; mortals can still travel here from the Prime.
The Star Scorpion Guild's old outpost, the Celestia Machina, lies miles below its surface.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · lawful good / lawful neutral
The orderly outer plane between lawful good and lawful neutral, of perfect orchards and harmonious cities.
- Colour pool
- Saffron
- Ethereal curtain
- Pale yellow
- Tuning fork
- Gold, struck to C♯
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · lawful good
The seven-tiered holy mountain of law and goodness, rising out of a silver sea.
- Colour pool
- Gold
- Ethereal curtain
- Brilliant yellow
- Tuning fork
- Gold, struck to D
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Forgotten Realms wiki · Codex page
Outer plane · upper planes · lawful good / neutral good
The orderly upper plane where Zeph indexed knowledge for the Infinite Scroll, and where the party waited in the Pearl in January 2025 (real date).
- Colour pool
- Amber
- Ethereal curtain
- Dark yellow
- Tuning fork
- Gold, struck to E♭
Behind the Divine Gate, among the upper planes: its gods cannot cross to the Prime or to the lower planes; mortals can still travel here from the Prime.
Only rootlings of the World Tree reach it.
Zeph indexed knowledge here for the Infinite Scroll, in the city of Meridian.
Forgotten Realms wiki · Codex page