Zephyrion, the Cosmic Ledgerkeeper
NPC Campaign 3Zephyrion, the Cosmic Ledgerkeeper ("Zeph" or "Zef"), is a celestial servant of The Infinite Scroll and Reid Ransom's contact with his god: a bureaucrat who indexed knowledge for the Scroll in Bytopia. When the Infinite Scroll was waylaid, Zeph used Reid to expose the source of the trouble. While the Scroll was missing, Zeph glitched over the name "Sellerith" (Selarith). The party waited for him in the Pearl on Bytopia in January 2025. In May 2025 he could see the moon again, offered Reid help whose effects he could not predict, and could not make out the middle of the murals or the context of the word "Betrayer".
Scabard notes
Zephyrion, the Cosmic Ledgerkeeper
Medium celestial, lawful good
Armor Class: 18 (Natural Armor) Hit Points: 207 (18d8 + 126) Speed: 30 ft., fly 90 ft.
STR DEX CON INT WIS CHA 16 (+3) 20 (+5) 24 (+7) 23 (+6) 27 (+8) 25 (+7) Saving Throws: Int +12, Wis +14, Cha +13
Skills: Arcana +12, History +12, Insight +14, Perception +14 Damage Resistances: Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities: Charmed, Exhaustion, Frightened Senses: Truesight 120 ft., Passive Perception 24
Languages: All, telepathy 120 ft.Challenge: 17 (18,000 XP)
Innate Spellcasting. Zephyrion's spellcasting ability is Wisdom (spell save DC 22). He can innately cast the following spells, requiring no material components:
At will: detect thoughts, levitate, light 3/day each: dispel magic, remove curse, zone of truth
1/day each: commune, greater restoration
Voice of the Infinite Scroll. Zephyrion can communicate divine secrets directly to a chosen creature's mind, bypassing the need for auditory comprehension. This ability ensures the recipient understands the importance and context of the information without being overwhelmed by its cosmic significance.
Cosmic Insight. Zephyrion has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Zephyrion makes two attacks with his Celestial Staff.
Celestial Staff. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage plus 18 (4d8) radiant damage.
Divine Command (Recharge 5–6). Zephyrion targets one creature he can see within 60 feet of him. The target must succeed on a DC 22 Wisdom saving throw or follow a command Zephyrion gives on its next turn. The command can be as simple or complex as Zephyrion chooses but must be completed in a single action.
Appearance:
Zephyrion appears as a stout figure with a perpetual, knowing smile. His eyes sparkle with the depth of the universe, twinkling like stars in a clear night sky. He wears an intricately woven robe that seems to shift in color and pattern, representing the ever-changing knowledge within the Infinite Scroll. Around his shoulders, a cloak of shimmering light reflects the celestial essence of his being. In his hand, he wields a staff that pulses with radiant energy, a symbol of his authority and connection to the cosmos. Despite his celestial grandeur, there's an approachable, almost mischievous air about him.
Also known as Zeph, Zef, Zephyrion, Zepherian.
Relations
- Deity
- The Infinite Scroll
Connections 13
Connections as a list
- The Infinite Scroll · God of
- Reid Ransom · mentions
- Cato · Works for
- Bytopia · mentions
- Meridian · Region of
- Selarith · mentions
- Shade Hollow · mentions
- The Drylands · Region of
- The Dregs · Region of
- The Merchant's Quarter · Region of
- The Plague · mentions
- The Nocturnal Loom · Caused by
- The Pearl · mentions