Lore
The world's background: gods, planes, the calendar, the campaigns themselves.
- Auntie Suzie's Magic Orc A homebrew feat: cast Homunculus to summon tiny Braggs, who are a bit off.
- Binkette's Family Binkette's twenty spouses and seventy-four stepchildren.
- Campaigns The four Eavaros campaigns, 2019 to the present - real dates, in-world dates, parties, premises and endings.
- Herentor's Wall A 10th-level working that hid the southern half of the world, even from other planes, and erased all memory of it; destroyed in the final months of the Skyfire (1019 PC).
- Indenture The long, brutally enforced labour contracts that replaced slavery in Sandwater Slough.
- Lightning Rail Maglift train system, developed by the warforged of The Free hundreds of years ago, now run by the Orcs.
- List of instructions for Reid
- Nautical Combat House rules for running a ship in combat, with six crew roles and their actions.
- Planetary Schism The first of the three spells Herentor cast at the end of the Calamity, which changed the world's weather.
- Sight Rot A plague that makes its victims bleed from the eyes, carried out of Reidmark Haven.
- Sunder Infernal Pact A homebrew 10th-level abjuration that severs an infernal pact made under the Pact Primeval, gathered by Scribble in three parts.
- Thalorien Windspeak's Sites The twenty-four barrows, battlefields and ruins described in Thalorien Windspeak's gazetteer of the eastern Dottenland and northern Burg.
- The Ancient Guardian Hydra
- The Aspect Ulamog, an interdimensional being from beyond wildspace behind Delin and the Skyfire; killed by the Fatemakers in the ruins of old Xinstock.
- The Calendar The calendar of Eavaros (the Skyfire reckoning), with 12 months, an 8-day week, three moons and the Post Calamity era.
- The Corruption Black, ichor-leaking transmutation and necromancy pushing up from beneath Sandwater Slough and spreading beyond it.
- The Divine Gate The seal that keeps the gods out of Eavaros, anchored by the Sources.
- The Everbright Helmite enchantment and the seals it powers beneath the dwarven cities, holding back the Dark Mind.
- The Goblin Curse The old, absolute curse that keeps goblins out of Sandwater Slough.
- The Goods Line A Lightning rail line
- The Great Evaporation Continental terraforming by the astral elves of Rillachor, whose safeguards failed when Herentor's veil fell, accelerating the desertification of the south.
- The Lethernian Lattice The web of soul cocoons in the Shadowfell that fuels the Veil of Letherna; Lord Cedric meant to black out the whole sky with it, and the Nocturnal Loom meant to free the Harsh.
- The Living Schematic Engineering knowledge carried in the blood of the Star Scorpion Guild's descendants, so that their bodies remember what their minds have forgotten.
- The Necessary Wildness Sealed alien ecologies grown by Rillachor's engineers across the south to harvest materials for their last star ship.
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The New Gods The present-day pantheon of Eavaros, whose titles replaced the old gods' names after the Divine Gate closed. -
The NPCs for the Party. - The Prophecy of the Arbiter of Twilight Forged drow prophecy that drove Lord Cedric.
- The Shackle Divine prison that pits its captive against their greatest foe.
- The Taps Soul-siphons feeding the Harsh, and the Shadowkiln that can undo them.
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