Factions
Guilds, churches, crews, cults and courts.
- Agents of Chaos What the goblin prophet Grix called the party; later suspected of engineering a new calamity.
- Duskmere Enchantment Aircraft & Dirigibles an entity responsible for flying vessels manufactured and based in Duskmere.
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Elemental Elevation Industries - Elifir and Aviros
- House Stone
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Mael and Bael -
Soldiers of Creatis A well formed military, A large percentage of the population undertake martial roles in Creatis. - The Ashen Covenant A cult whose leader commissioned a visor from Elrithien's guild.
- The Barons' Council The ruling council of barons and merchant princes of the free city of Sandwater Slough.
- The Brands of Virtue A team of firebrand angels from Sigil who are on the material plane seeking glory in combat.
- The Broken Bones The pirate crew that attacked the party in 1034 PC, every member bound by a deal with the King in Yellow.
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The Carbonhill Company A mining conglomerate. - The Chromatic Conclave Dragons who served the Nethershaper in the Calamity.
- The Concorde Bancorp The financial powerhouse of The Free
- The Congregation of the Yielding Light A travelling fake church run by Pastor Harken Grieve across Creatis, Brother Oils's old troupe.
- The Council Of The Xinsi Empire
- The Covenant of the Amaranth Coin Secret society that paid bounties on the future Fatemakers, signing as "O".
- The Cult of Deneir a 'cult' of knowledge scribes
- The Disciples of the White Rod A cult of Loviatar based on the Crying Quay.
- The Dragon Guard
- The Dragonborn Factions Three rival dragonborn factions (black, white and gem), each following a dragon, linked to the corruption and to Rainclaw's kidnapping.
- The Dread Hollow Snags A "cult" that reid Ransom was formerly a member of.
- The Drow
- The Dusk Sanctum A Research facility that is in service to the large corporations
- The Dwarves A Race of short stocky humanoids suspiciously missing from the southern continents.
- The Eclipse Mercenaries hired for silent killings in Xinstock.
- The Eightfold Lord Cedric's drow mercenary order and its eight generals.
- The Fatemakers Heroes of the Skyfire, named after the first group of heroes who overcame the Calamity. The party of campaign 1.
- The Fatemakers' Informants The network of informants the Fatemakers ran in 2020.
- The First Wood woads of the Red Wastes, villagers who became part of the corrupted forest inside the Shell.
- The First Men A Woad circle who inhabit the Axe Bane Forest.
- The Forum
- The Guild of Harrow Gun-wielding hippo-man hunters from Sigil who harvest Wildness materials and take an interest in Rainclaw.
- The Harvest The official monster hunters guild of Saratan, managed by the Luveric, an essential to the functioning of the kingdom
- The Kuznetsov Family Igor and his (much) younger wife and their 2 daughters. Merchants in Xinstock
- The Mothmen a criminal syndicate that runs the Free from behind the scenes.
- The Myconids
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The Nocturnal Loom Secret cult of the Harsh that manipulated Lord Cedric and sought to destroy the Divine Gate. - The Pech of the Orstar Earth-elemental miners hiding in the Underdark from the stone giants who took their home.
- The Psycore
- The Sandwater Constabulary Sandwater Slough's city watch, heavily staffed by dragonborn.
- The SCP Aberrant hunters operating in five cities; the party's main employer in the Godscar.
- The Shadow Archive Kael Sunstrike's criminal network, built from the remains of the Eightfold.
- The Sollimus Family A noble family murdered in their manor near Villon; only young Bertrand survived.
- The Star Scorpion Guild Ancient astral-elf creators who built Rillachor's stargate and delivered the Great Evaporation; Slick's ancestry.
- The Thimblefoot Family A family of halflings, who became quite close with the fatemakers.
- The Verdan An alien people freed from undead corruption by the Fatemakers; untouched by the Skyfire.
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The Vigils Custodians Order of the All Seeing, headquartered in the Panopticon Zenith. - The Whiskerbond Rainclaw's rat family in the sewers of Sandwater Slough: a democratic colony with its own sign language, clubs and armoury.
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Warforged Generations There are 2 known generations of Warforged, the 1s, like SAM, and the 2s like most of the emotionless Automatons
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