Places
Nations, cities, planes and the odd haunted swamp, nested by region. 151 of 383 are pinned on a map.
Northern map · Southern map · The Wheel of the planes
- Acheron Acheron · The outer plane of drifting, warring iron cubes between lawful evil and lawful neutral; heaven to the orcs, where Gruumsh rules.
- Agaric Gate south · A town on the southern map between the Fungal Wall and Mycelia, known only from its map label.
- Arborea Arborea · The outer plane of chaotic good, a realm of wild beauty and passion, home of the elven gods.
- Arcadia Arcadia · The orderly outer plane between lawful good and lawful neutral, of perfect orchards and harmonious cities.
- Ashen Cove south · A cove on the south coast of the southern map, by Shadovar.
- Ashwell south · Small former limestone town in the valley east of Hysteria, ringed by four rubbish geysers over a Wildness site.
- Austerity south · A city in Saratan where the great forge tower is located.
- Beast's Bounty
- Blackfolly south · A coastal city at the eastern end of the Sea of Veils, raided by goblin pirates of old.
- Bragglands north · The largest and newest nation on Bosia, founded by Braggum; Xinstock's ally after the Skyfire.
- The Lizard Islands · Lizardfolk islands and village in north Bosia, part of the early Bragglands.
- The Plunge · Planned plane-shift point near Summers End for Bragg's elemental-water liquor business.
- Branestone south · A now impoverished community on the west coast of the Great Expanse.
- The Howling south · A Prison in Branestone
- Bytopia Bytopia · The orderly upper plane where Zeph indexed knowledge for the Infinite Scroll, and where the party waited in the Pearl in January 2025 (real date).
- Carceri Carceri · The prison plane of the outer ring, a chain of shrinking, red-glowing worlds where traitors are held.
- Castle Scribble · Scribble's seat in the City of Birds.
- Catos Apothecary north
- Cinderford south · A Village built on elvish ruins on Saratan
- Crusty's Bakery · A halfling's bakery in Shade Hollow's Merchant's Quarter, famous for its pastries and its odd hours.
- Duskmere south · The now defunct and undead occupied capital of the Area formerly known as the Scars.
- Accolade Plaza · A Duskmere plaza of memorials to the city's benefactors.
- The Duskmere Dirigible Platform · The airship platform of Duskmere and offices of Duskmere Enchantment Aircraft and Dirigibles.
- The House of the Morning · The Duskmere temple of the Order of Aster, famed for its sunrise.
- The House of Vigilance · Duskmere's temple to Helm and home of its knights and paladins.
- The Metropolitan Museum of the Occult south · A museum in Duskmere
- The Riverman Bistro · A Duskmere bistro, bar and hotel on the river.
- Eau north · Capital of Boisia, where the Fatemakers' story began.
- Cosmo's Curious Confections · Dwarven sweet and pastry shop in the campaign 1 shop city, probably Leau.
- Head, Shoulders, Knees, and Toes · Shop run by a mysterious wizard in the campaign 1 shop city, probably Leau.
- The Cheek and Sundry · The Nurdark cousins' novelty, prank and travel-goods shop, probably in Leau.
- The Crossed Spears · Cheap, easy-going adventurers' inn in Leau.
- The Droma · Quarter of the campaign 1 shop city, probably Leau, where Bloodbath & Beyond stands.
- Bloodbath & Beyond · Hendroth Gresh's busy smithy in the Droma.
- The Golden Square · Square in the campaign 1 shop city, probably Leau, home of Oxo Box.
- Oxo Box · The ancient elf Symildan's shop of unusual containers on the Golden Square.
- The Hero and Cask · Expensive upscale inn in Leau with a casino and brothel.
- The Night Market · Twenty-two-stall market in the campaign 1 shop city, probably Leau.
- The Scoundrel's Meadhall · Out-of-the-way inn for ne'er-do-wells in Leau.
- Widdershins Lane · Lane of small shops in the campaign 1 shop city, probably Leau.
- Bonnets & Brims · Hat shop of the aarakocra Sofia Dawnfeather on Widdershins Lane.
- Everybody Loves Raiment · Thaddeus Gromsler's clothier and tailor's shop on Widdershins Lane.
- Eavaros · The world of the campaigns: a planet with three moons, long split into a northern and a sealed southern hemisphere.
- Bosia north · A northern continent of clans and small towns; now mostly the Bragglands.
- Aule · Hamlet east of Leau, near the Orcadian Sea, from which people were vanishing in 2019.
- Chaless · Coastal Bosian town where Thamond Daley's wife and son were holidaying.
- Conelans · Bosian town near Lake Sturmne, one of those losing people to disappearances in 2019.
- Danentree · Port further up the Bosian coast from Villon Bay.
- Lake Sturmne · Lake three days from Leau where Askad Shadowhand kept her homestead.
- Moude · Bosian town near Lake Sturmne, one of those losing people to disappearances in 2019.
- The Bay of Knives · Bay about a week east of Leau where the Amaranth Coin delivered its captives.
- The Town with Wooden Dolls · Eerie, nearly empty village between the lizard village and Eau.
- The Tunnels under the Warlock's House · Collapsed tunnels in Bosia that once held a portal to the Meat Dimension.
- Villon · Bosian town on Villon Bay on the east coast, where the Fatemakers entered the Meat Dimension; destroyed by Delin's forces.
- Villon Hills · Hill country behind Villon Bay in Bosia.
- Creatis south · The largest and most militiristic nation south of the equator.
- Dustgate south · a border town between Creatis and the wasteland The Scars
- Penumbra Massif south · A hidden city within the mountains that is hidden from site.
- Shore Market south · A boggy mangrove surrounded market town, famous for trading in illicit goods.
- Stillpoint south · the busiest port town in all of Creatis.
- The Dragontooth Mountains south · The largest Mountain range in Eavaros , much denser and higher than the Ridgeway
- The Fungal Wall south · A huge rigid and fast growing wall of lichen and mushrooms between Creatis and Mycelia
- The Hollow Sound south · Feared waters off Creatis around the sacrificial island of the Offering, where Creatis's leaders warn that something monstrous lives below.
- The Offering south · An island where criminals and enemies are sacrificed to the Beastlands.
- The Pallid Spire south · A military outpost that is large in scale.
- Threeways south · a disputed zone with a grotto and several small towns, Currently overseen by Creatis
- Dubarozan north · A drow city under the ridgeway
- Mahovana south · The ruined, tree-choked capital inside the Red Wastes' time bubble, lair of the vampire Clef.
- The Great Library of Mahovana · Mahovana's ruined library, a ghoul nest with a few legible books left.
- The Mahovana Conservatory · A building in ruined Mahovana that holds a teleportation portal.
- Mycelia south · A secretive society of sentient mushrooms who have taken over a large patch of the continent.
- Reidmark Haven south · A Goblin fortress island in the Sea of Veils.
- Saratan south · An island nation that worships Karkos a benevolent demi-god crab, upon the back of which part of the city of Vistas' Landing in perched.
- Scinteria north
- The Nocte · Establishment on Scinteria where Braggum spent a lively downtime.
- The Beastlands south · An ungoverned, heavily forested isthmus, with alleged beasts of legend throughout.
- The Burg north · A northern land of barbarian tribes between the Xinsi Empire and the Dottenland.
- Breit · Capital of the Burg on the 2019 world map.
- The Frost-Giant Citadel · A citadel far to the north of the Burg, from which frost giants were to push the barbarian tribes south.
- The Frozen Plain · A frozen plain in the middle of the Burg with a portal link to the Meat Dimension.
- The Dottenland north · Northern nation, once a militaristic drow-ruled monarchy, that overthrew its drow leaders and became the mixed-race republic of Potenxia; shares an uneasy border with the Xinsi Empire.
- The Free south · The Free is an island nation, mostly populated by Industrialist and Capitalist Orcs and their Servitors
- Luggard Dror south · The largest and Most populated city in the Free, Capitalism incarnate
- Ravenport south · The main sea port for Luggard Dror.
- Storetown south · A series of factories.
- The Barrio south · The shadiest side of Luggard Dror: a walled-off slum port known for smuggling.
- The Battery south · A series of stores and premisies along the retaining wall of the Guri Dam
- The Charcoal Ward south · The primary acommodation district of Luggard Dror
- The Defence south · The core administrative segment of the city of Luggard Dror
- The Guri Dam south · An experimental hydro facility.
- The Marigold south · The most wretched of Inns in Luggard Dror
- The Outskirts south · The space beyond the walls of Luggard Dror that is less regulated.
- The River Dyeal south · A large river that enters Luggard Dror from the west. It is bbeing tested for Hydro power.
- The Train Yard south · The main land based cargo facility servicing Luggard Dror
- The Unchangeable Lantern south · An Inn located in The Barrio in Luggard Dror
- The Walls south · Upmarket appartments surrounding the city of Luggard Dror.
- The Warrens south · A series of ratways and tunnels under the city of Luggard Dror.
- Midzen Id south · A mining town of six sandstone mesas at the end of the Lightning Rail, run by Elemental Elevation Industries and the Concorde Bancorp.
- Burzum's Bridge · An 800-foot stone span carrying traffic from Midzen Id's train yards to the central mesa.
- Rivermark Docks · Midzen Id's river docks, where the ore ships come in.
- The Forum Minor · The seat of town government in Midzen Id, staffed only by clerks.
- The Gubernatorial Manor · The governor's residence in Midzen Id, on the southernmost mesa.
- The House of Records · Midzen Id's trading house, where middle managers and local entrepreneurs meet.
- The Midzen Id Lightning Rail Station · The quiet Lightning Rail terminus at Midzen Id, minded by the orc Guthug.
- The Shrine House · A cave of shrines to many gods below the cliffs of Midzen Id.
- The Slam Longs Arms · A two-storey restaurant and pub in Midzen Id, the middle classes' treat.
- The Temple of Waukeen · Midzen Id's well-kept temple of Waukeen, home of the Golden Lion relic.
- The Tenderloin · Midzen Id's hidden slum.
- The Trog · Midzen Id's bustling market.
- The Vast Arachnid · A Midzen Id bar set into the cliff, with a giant spider leg behind the bar.
- The Veneration of Burzum · A terraced pagoda garden in Midzen Id whose statue of Burzum is a gate to the Empire of Soot.
- Tidemark · Midzen Id's wealthy riverside terraces.
- The Braithway · The tunnel between the Mines and Midzen Id, named by the party.
- The Mines · Mines in The Free from which tunnels run under the ocean to the Red Wastes.
- The Nascent Fields south · A facility for the creation of automatons, as well as a location for geological 'extraction'
- Luggard Dror south · The largest and Most populated city in the Free, Capitalism incarnate
- The Khevasa Wildlands south · A loosely knit nation of wild men, ogres, and other beastmen.
- The Restless Expanse south · A desert that was once the grassland home of the Dwarves.
- The Ridgeway north · A Mountain range that spans the continent.
- The Scars south · Formerly a large series of villages and cities heavily populated and administered by the Unending city of Duskmere
- The Southern Continent · The southern landmass of Eavaros, sealed away from the north by Herentor's Wall for a thousand years.
- The Therian Confederacy north · The land of the Bird People in the northern steppes of Eavaros.
- Cherlensk · Capital of Cheria (the Therian Confederacy) on the 2019 world map.
- The Xinsi Empire north · The formerly largest nation in Eavaros. The events of the Skyfire ravaged the peoples of the empire and they are reduced greatly.
- East Keep · A keep of the Xinsi Empire that survived the Skyfire.
- Ebonhill · A honey-producing village on the north-west coast of the Xinsi Empire, below a black hill.
- Havenmoor · A barley-farming village in the north-west of the Xinsi Empire.
- Huang · Capital of the Xinsi Empire on the 2019 world map, never used in play.
- Ostnam · A barley-farming village in the north-west of the Xinsi Empire.
- Seerhas · A Xinsi city named in the 2019 prep as the home of the Sapphire Sepulchre; possibly an early name for Xinstock.
- Slatistok city · A walled port city of the Xinsi Empire on the Sea of Vigils.
- The Cape Of Serenity north
- The Grimwood · A forest in the north-west of the Xinsi Empire, west of Grimhollow.
- Dartwald · A silk-making village in the western Grimwood, beside Sundercord Basin.
- Sundercord Basin · A lake in the western Grimwood whose silk-shrouded caves supply Dartwald.
- Yorkmont · A village in the north-west of the Xinsi Empire, the last on a route through the Grimhollow area.
- Bosia north · A northern continent of clans and small towns; now mostly the Bragglands.
- Elysium Elysium · The outer plane of pure goodness, unbounded by law or chaos, a place of rest for the virtuous.
- Elysium Fields Forever Bytopia · A Pub in the city of Meridian on the plane Bytopia
- Fargrow · A town where members of the Harvest vanished while investigating giant serpents in 1034 PC.
- Fort Obsidian south · the Capital of Creatis, built around the true polymorphed obsidian stone that is Mol'maroch
- Ebonstone south · A Wealthy Suburb of Fort Obsidian
- Gloomtown · A damp lower-middle-class district of Fort Obsidian.
- Smoke Town · A district of Fort Obsidian bordering the Favela, home of the old airship tower.
- The Agora · Fort Obsidian's district of churches, temples and shrines to most of the gods.
- The Bax Snax Tavern · A carefully grimy dive bar in Fort Obsidian's Favela, where Xosomasaux learned the city's underbelly.
- The DEAD Tower · The Fort Obsidian airship tower of Duskmere Engineering, Aeronautics and Dirigibles.
- The Echelon · Fort Obsidian's parade ground and plaza before the Scale Keep.
- The Favela south · A Poor area of the city in Fort Obsidian, a slum
- The Grand Bazaar · Fort Obsidian's covered market, running into the mountain beneath the Agora.
- The Bizarre Bazaar south · A shop in Fort Obsidian run by three brothers, part-owned by SAM.
- The Great Lift · Fort Obsidian's tallest lift, 200 feet of vertical terror.
- The Scale Keep · The black fortress at the top of Fort Obsidian, hung with tapestries of the first Fatemakers.
- The Shards · Fort Obsidian's former bailey, now gardens, theatres and a sports arena.
- The Shrine of the Last · The guarded pavilion in Fort Obsidian where the Nethershaper's obsidian block floats.
- The Spire · The restricted tower above Fort Obsidian, Heishen's private office.
- The Temple of Hor · A temple of the revenge god Hor in Fort Obsidian, where revenge requests are posted.
- The Temple of Myrkul · Myrkul's ruined temple in Fort Obsidian's Agora, robbed of its relic.
- Gabadush Garrison north · The southern-most dwarf city.
- Gehenna Gehenna · The outer plane of four burning volcanic mountains, between neutral and lawful evil, where yugoloths scheme.
- Graves Beacon south · A town in the south of the southern map, west of Ashen Cove, known only from its map label.
- Grimhollow north · A village of the Xinsi Empire known for its potions.
- Hades Hades · The Gray Waste, the colourless outer plane of neutral evil, which drains emotion and hope from all who stay.
- Hemastia · Continent across the Sea of Vigils from Bosia.
- Heta south · A small village some hours from the train line. 2 days from the Nascent Fields
- Hickory Hollow south · Forest where deliveries to the palace at Vistas Landing went missing.
- Hysteria south · Town of the 'fright stripe', haunted by ghosts, with three temples (among them the Huntmaster's Tabernacle of the Beast Lord) that each take their sacrifices.
- Baby Island · Ferry-reached island temple of the Celestial Weaver at Hysteria, guarded by motes in the sky.
- Glassier's Pride · Askmedeous's shop in Hysteria, where the party went shopping and took a baby-stealing job.
- Meat · Restaurant in Hysteria that buys hunters' catches and serves aberration meat.
- The Dry Well · Dried-up well in Hysteria, built over the place the town's ghosts escaped from; the party's way in from the tin mine below.
- The Tabernacle of the Beast Lord · Hysteria's church of the Huntmaster, worshipped there as the Beast Lord, surrounded by the Caravansery.
- Ichor Reef south · A reef in the west of the southern map, east of The Regard, known only from its map label.
- Jarren's Outpost north · Burg outpost with a cult of "Leadbelt the Saviour".
- Karcen Waters south · A town in the south-east of the southern map, east of Blackfolly, known only from its map label.
- Kheledzund north · Three-tiered dwarven city of the Ridgeway, home of the Abbey of Helm; scene of the Fatemakers' battles against the Underdark.
- Kiforth · A town in the Dottenland.
- Kullmound north · Bosian trading town on the Bay of Swords, built into a hill of storage vaults.
- Lichwatch north · Bosia's tallest peak, in the south-west, home of a lich.
- Limbo Limbo · The outer plane of pure chaos, a churning soup of the elements that takes shape only under a strong will.
- Luggard Springs south · A wealthy closed estate area on the North Eastern coast of The Free
- Luktow north · Bragg's orc town in the Bragglands, defended against the Thing of Sadness.
- The Pit · The tavern of Luktow, known for its strong ale.
- Mechanus Mechanus · The clockwork plane of law, where the party found Guildmaster Elrithien's tomb and the third part of Scribble's spell in 1034 PC.
- Mistwood Archipelago
- Motel Styx south · With the wonderful catchphrase, Sleep like the dead. This slightly infernal themed hostel located in the charcoal ward.
- Mount Celestia Mount Celestia · The seven-tiered holy mountain of law and goodness, rising out of a silver sea.
- Mount Dawnbreak · A mountain by Duskmere, crowned by the Grand Oculus and home of the Sun Soul Monastery.
- Mount Kessel · Mountain famous for its hot springs, setting of the romance novel Big Geyser.
- Neverbrook south · A village on the border of the Khevasa Wildlands
- New Xinstock north · At first a series of rafts lashed together in a lake, later a substantial populace.
- Pandemonium Pandemonium · A howling hell-plane that leaked into the world when Herentor sealed the south, and where the Fatemakers were trapped in May 2020 (real date).
- Pot's Palace city · Businessmen's casino in Xinstock owned by Pot.
- Reefwatch south · The diplomatic and commercial capital of the Chitin Isles, a rich town on a claw of rock and chitin.
- The Bludgeoning Bucket south · Reefwatch's dive bar and fight club, on the last building before the levee.
- The Cat and Cup south · Would-be upmarket bar by the ramps into Reefwatch, run by Nessa and Pascow.
- The Radiant Reprieve · Tavern on Reefwatch's northern point, run by Samuel Dawmon and his daughter.
- The Staff and Octopus · Cheap, ramshackle tavern above the Reefwatch docks, run by the orcs Morn and Bula.
- The Stormpits · Open-air prison carved into the southern face of Reefwatch's rock.
- The Temple of Tymora · A small temple of Tymora in Reefwatch, with catacombs beneath it.
- Regulus Mechanus · The seat of Mechanus's Primus, where a goat-headed demon killed the Primus and took his place in the energy pool, leaving a tainted successor when he went.
- Rillachor south · Ancient astral-elf city buried beneath Sandwater Slough, with a crashed stargate and the sealed Necessary Wildness.
- The Government Quarter · District of buried Rillachor that the party explored on their early expeditions below Sandwater Slough.
- The Hall of Navigators · Ancient chamber of tuning forks in buried Rillachor, linked to the desertification of the west.
- The Stargate Amphitheatre · Rillachor's amphitheatre, whose walls hold the city's crystal diary and which is itself a crashed stargate.
- Rookfall north · The capital of the Former Dottenland, now Potenxia; it replaced Nafen, the old capital.
- Fogsteps city · A Rocky outcropping district south of the river, which often catches the sea mist. A physical barrier to the worst of the South eastern air.
- The Mistveil Pavilion city · A Tea house in the fogsteps of Rookfall.
- Hearthstone Quarters city · The Northern and Central parts of the city of Rookfall
- Hillview city · The Northern most outskirts of Rookfall
- Morrowfield city · The Western suburban district of Rookfall
- The Misread Memories city · A tavern, probably in Rookfall, where Rick Soko drinks.
- The Panopticon Zenith city · The Headquarters of the Vigils Custodians
- The Sovereign Hall city · The Administrative complex of Rookfall, in the former palace grounds.
- The Tides city · Docks and markets of Rookfall
- The Valley city · The Southern Outskirts of Rookfall
- Fogsteps city · A Rocky outcropping district south of the river, which often catches the sea mist. A physical barrier to the worst of the South eastern air.
- Ryan's Blessed Boom Sticks · Ryan the Gunsmith's gun shop off a market, probably in Kullmound.
- Samue · The Second moon of Eavaros
- Sandwater Slough south · A free port of olive oil, indenture and swamp between Creatis, the Restless Expanse and the Khevasa Wildlands; home base of campaign 4.
- Highspire Court · Sandwater Slough's wealthy district of fortified estates above the southern olive groves.
- Olive Press Row · Descending street of Sandwater Slough's olive press-houses, the source of the city's oil.
- The Ember Parlour south · Highspire estate of galas and auctions, where the party stole back the Baron's golden envelope.
- The Trade Temple · Sandwater Slough's temple of the Opulent Broker, which witnesses contracts and arbitrates trade.
- Sojourn's End · Sandwater Slough's district of inns, baths and tea houses for travellers, built out over swamp and canal.
- The Bent Compass south · Inn leaning comically over a canal in Sojourn's End; the party's usual meeting place.
- The Nightmint Tea House · Ivy-covered tea house on a slipway over the swamp in Sandwater Slough's Sojourn's End.
- The Saltglass Baths · Public bathhouse fed by heated brine in Sandwater Slough's Sojourn's End.
- The Central City · The civic and religious heart of Sandwater Slough, seat of the Barons' Council.
- Shrinewalk · Incense-filled processional street of minor shrines in Sandwater Slough's Central City.
- The Barons' Council Hall · Seat of Sandwater Slough's ruling barons, a repurposed temple of the Bound Martyr.
- The House of the Poisoned Tear · Sandwater Slough's temple of the Poisoned Tear, keeper of funerals, disease rites and declarations of contamination.
- The Crescent Promenade · Sandwater Slough's district of public plazas, stages and civic display.
- The Driftwhisper Amphitheatre · Open-air amphitheatre on Sandwater Slough's Crescent Promenade, robbed of the fireworks used in the Ember Parlour fire.
- The Hall of Radiance · Sandwater Slough's sunlit temple of Radiance, for healing rites, unions and civic blessings.
- The Reeve's Measure · Sandwater Slough's civic house of official weights and measures.
- The Star Dancer's Stage · Sandwater Slough's open-roofed temple of the Star Dancer, host of festivals and the beneficiary of Brother Oils' "donation" swindle.
- Three Anchors Square · Public plaza marked by three embedded iron anchors; source of the Low Lantern flood.
- The Gutterline Warrens · Sandwater Slough's old, low quarter of taverns, archives and stairs down into the foundations.
- The First Thorn House · Sandwater Slough's temple of the First Thorn, licensed for sanctioned punishment and penance.
- The Gilded Maw south · Low stone tavern built into the old city wall in the Gutterline Warrens.
- The Low Lantern Archive south · Sunken record house of expired contracts and claims in the Gutterline Warrens, flooded with vintage olive oil on 18 Suns Dusk 1047 PC.
- The Tallow Stair · Steep candle-lit stair down into Sandwater Slough's old foundations.
- The Northern District · Sandwater Slough's northern meatpacking quarter and the fishing swamps beyond it, where the old slave trade's stink lingers.
- Marrowhook Yard south · Slaughter and packing yard in the Slough's northern district.
- The Blackwater Weirs · Fishing traps and low dams in the wetland channels beyond Sandwater Slough's northern district.
- The Weaver's Knot · Sandwater Slough's fortified shrine of the Blood Weaver, overseeing executions and lethal pacts.
- The Southern Slopes · Terraced olive-grove hills on Sandwater Slough's southern edge, source of the oil behind its wealth.
- The House of Amber south · Temple of the Amber Queen on Sandwater Slough's southern slopes, once the dwarves' waypoint west; an amber gate lies beneath it.
- The Amber Gate · Non-physical gate beneath the House of Amber, reachable only by dwarves, used to commune with the Amber Queen.
- The House of Amber south · Temple of the Amber Queen on Sandwater Slough's southern slopes, once the dwarves' waypoint west; an amber gate lies beneath it.
- The Wharfward Strip · Sandwater Slough's dockside district of customs houses, chandlers and net-yards.
- Netmenders' Court · Covered net-yard on Sandwater Slough's docks where Taz'Or Ka worked as a barrel hauler.
- The Brinewake Chandlery · Long, low ship's chandlery on Sandwater Slough's docks, kept by Ilvo Renn.
- The Velvet Ledger House · Sandwater Slough's dockside customs office, which stamps the city's export tallies.
- Highspire Court · Sandwater Slough's wealthy district of fortified estates above the southern olive groves.
- Scar Castle Sands south · A site on the south coast of the southern map, east of Mycelia, known only from its map label.
- Sea of Veils south · The southern sea of the goblin pirates, around Reidmark Haven.
- Shade Hollow north · A small City on the border of Potenxia and the Burg, by the sea and the site of significant lawlessness.
- The Dregs · The slums of Shade Hollow, home to the Archive of Echoes.
- The Shrine of Bragg'um · A garish shrine in Shade Hollow's Dregs marking the birthplace of the Fatemaker Bragg.
- The Drylands · Shade Hollow's industrial district, built around its tin mine pit.
- Lockhaven Manor · Lady Eudora Lockhaven's estate outside Shade Hollow, a museum of curiosities.
- The Heights · The wealthy district of Shade Hollow where the governor lives.
- The Merchant's Quarter · The busy commercial heart of Shade Hollow.
- The Dregs · The slums of Shade Hollow, home to the Archive of Echoes.
- Shadehollow Preparatory College
- Shadovar south · The ancient land of Nekhnet the Eternal, whose undead army was released at his death.
- Shaelel · The Second and brightest moon of Eavaros.
- Sigil Sigil · A city at the center of worlds. The city of Doors
- Starfall Station south
- Summers End north · A growning city on the northern tip of the Bragglands
- The Orc's Face · Establishment in Summers End where Sara Gabriel worked after the Skyfire.
- Talonkeep · The star fortress, probably on Origin Island, where the party held off Duhm at the end of campaign 2.
- Thalum'zude · A "cannibal city" in the Fatemakers' notes.
- The Abyss Abyss · The chaotic plane of demons, whose creatures and gate runes troubled the Fatemakers' early adventures.
- The Archive of Echoes · Temple-library of knowledge in Shade Hollow's Dregs.
- The Arthouse · The one time home of The Fate Makers before it's destruction during Skyfire.
- The Astral Sea Astral Sea · The silvery void between the planes, where the party drifted in 1034 PC and left Kenway dead.
- The Axebane south · Meradana's childhood forest, preserved by her King in Yellow wish inside the Red Wastes' Shell.
- The Bay of Swords north
- The Beastlands (plane) Beastlands · The wild outer plane of beasts and hunters, called the Happy Hunting Grounds; Finchnest, the kenku god Quorlinn's realm, is a new entry there.
- Finchnest Beastlands · Realm of the kenku god Quorlinn on the Beastlands plane.
- The Bluffs south · A site on the southern map north of Reefwatch, known only from its map label.
- The Boulderrain south · A site in the far west of the southern map, beside The Regard, known only from its map label.
- The Cemetery south · The battle arena in the middle of downtown WildHarbour, formerly a stadium of contests, now a figurative and literal cemetery
- The Chitin Isles south · An independently series of teritories managed by Reefwatch. Notorious for beurocracy and tax evasion.
- The Ruins of Oghma's Academy · Archaeological dig site on a small outcrop of the Chitin Isles, led by Melody Dawmon.
- The Citadel south Feywild · Uldrick's dwarven city, sealed out of time in a residuum sphere in the Feywild since 1020 PC: 27 years outside, about 6,750 inside.
- The City of Birds north · The Capital of the Therian Confederacy
- The Crying Quay north · Island keep of the Disciples of the White Rod, a cult of Loviatar.
- The Deathtower north · A prison tower in Xinstock where Sim revealed himself.
- The Elemental Chaos Elemental Chaos · The churning edge of the inner planes, where the four elements stop being separate and crash together.
- The Elemental Plane of Air Plane of Air · The open-sky plane of floating islands, which the party visited in October 2024 (real date) in search of a Source and Reid's missing god.
- The Elemental Plane of Earth Plane of Earth · The plane of stone, home of the pech and their town the Orstar.
- The Orstar Plane of Earth · The pech's walled mountain town on the Elemental Plane of Earth, occupied by stone giants.
- The Elemental Plane of Fire Plane of Fire · The plane of fire, home of the City of Brass, where the Fatemakers' associate Flames retired after the Skyfire.
- The Elemental Plane of Water Plane of Water · The endless ocean plane, source of Braggum's eau de vie scheme in campaign 1 and the site of a Source hunt in 1040s play.
- The Ethereal Plane Ethereal Plane · The misty border plane that wraps the Prime and joins it to the inner planes; coloured curtains in its depths open onto other planes.
- The Feywild Feywild · The plane of the Fey, home of the Seelie and Unseelie courts.
- The Broken Stone Veil Feywild · A place in the Feywild, north of where the party entered the far wilds, where a thief of the Unseelie Queen fled with her ring.
- The Horrid Mire Feywild · A bog in the Feywild, north of the Unseelie Court, where a thief of the Unseelie Queen hid.
- The Summer Court Feywild · The Seelie court of the Feywild, where the party ran the archfey's gauntlet and later left Binkette's child.
- The Unseelie Court Feywild
- The Fungal Mire · A mysterious mire where Lord Cedric's ambitions faltered.
- The Gallery Majesta · A wax-covered house of wonders and parlour-trick magic in Fort Obsidian's Agora, selling spell scrolls.
- The Great Deep south · A sea at the northern edge of the southern map, known only from its map label.
- The Harstane Abyss south · A deep sea with unknown depths and wild tides.
- The High Smoke Point south · Terraced olive-oil refineries in the southern hills above Sandwater Slough, home of the Olive Garden complex where Slick works.
- The House of Fate north · Squirt's bar by the southern docks of New Xinstock.
- The Last Drop Distillery · Distillery built under an ancient dragon's remains.
- The Maple Park Technical School south · A house of wizardry, demonology and science in the Defence of Luggard Dror.
- The Material Plane · The world of Eavaros and everything that shares its sky: the centre of the Wheel, which every other plane touches or echoes.
- The Meat Dimension · A pocket dimension where Tharizdun is chained, with portals across the north.
- The Mercers Arms north · An Inn connected to the thieves guild in Xinstock
- The Mole City · An Underdark settlement of chanting mole people on an underground lake.
- The Monastery of Radiance
- The Moondrop Caldera Feywild · A dreaded volcano in the Feywild, midway between the Seelie and Unseelie courts, where the five gods last walked.
- The Negative Energy Plane Negative Energy Plane · The lightless pole of death at the bottom of the inner planes, which drains life from anything that enters.
- The Nest
- The Nexus · A teleport nexus the Fatemakers controlled, where Tharizdun lay chained.
- The Nine Hells Nine Hells · The layered plane of devils, home of the Iron City of Dis, where the party recovered the King in Yellow's contracts in 1034 PC.
- The Iron City of Dis Nine Hells
- God Street Nine Hells · A lane on the outskirts of the Iron City of Dis where new and would-be gods keep their realms; Torganoth's contract promised the party safe passage onto it.
- The Iron City of Dis Nine Hells
- The Orcadian Sea · Sea near the Bosian hamlet of Aule.
- The Outlands Outlands · The neutral plane at the hub of the outer ring, which touches every other outer plane; Sigil hangs above its central spire.
- The Pech City · The hidden Underdark cave town of the pech who fled the Orstar.
- The Positive Energy Plane Positive Energy Plane · The blinding pole of life at the top of the inner planes, a ceaseless explosion of energy that can burst the unprotected.
- The Prismatic College south · A Magic School, located in Duskmere
- The Pyramid of Shade Hollow · Ancient pyramid conjured at Shade Hollow's north end by Binkette's magic beans.
- The Ragged Loon · Run by Nabi, a good Inn, well regarded in Xinstock.
- The Ransom Compound north
- The Red Wastes south · A blighted southern land that the Broken Bones sealed in a time bubble, with a vampire-held city inside.
- Camp Ambition · A Red Wastes camp near Mahovana, ravaged by jackal-headed beasts.
- Camp Harmony · A Red Wastes survivor camp led by Glyndan.
- Camp Jubilee · The Red Wastes survivor camp where the party first arrived, guided by the elder Tanari.
- The Regard south · The Regard of the Soul Forge
- The Remington Lodge south · The Remington Lodge is an expensive palatial hotel in Luggard Dror
- The Rookery College · A Wizarding facility on the mountains above the city of Birds.
- The Roost
- The Rose Keep south · The Keep above Wildharbour
- The Rusted Anchor
- The Sapphire Sepulchre north · A 1000 foot tall piercing blue oelisk containing the headquarters of most factions withink the Xinsi Empire.
- The Sea of Vigils · Sea separating Bosia from the continent of Hemastia.
- The Sea Rift · An undersea rift where the party fought an eyeball robot guarding one of the Taps.
- The Shadow Fountain south · A site in the west of the southern map, between Branestone and Hysteria, known only from its map label.
- The Shadowfell Shadowfell · The plane of shadow, where the Fatemakers fought an agent of the Aspect and where, in 1040s play, the dead were found sealed in pods.
- The Skyrender Castle · A castle that kept disappearing, at the heart of the Void Box and Skyrender arc.
- The Southern Inn south · The inklings of a crime syndicate in Wildharbour
- The Span south · A gargantuan bridge spanning over 50 miles connecting the Chitin Isles to Cratis.
- Hanging Suncloud south · Hidden halfling village slung beneath the Span, which maintains the bridge and collects its toll.
- The Responsible Hammer · Hanging Suncloud's tavern, looking out through the side of the Span across the sea.
- The Suncloud General Store · Yollandra Wildglide's store of bare essentials in Hanging Suncloud.
- The Temple of Gond · A small, unmarked shrine to Gond at the western end of Hanging Suncloud.
- Hanging Suncloud south · Hidden halfling village slung beneath the Span, which maintains the bridge and collects its toll.
- The Straits of Gor south · A strait west of Saratan that ships prefer to avoid.
- The Thieves Dock · A smuggling port, resplendent with piracy, drugs and larceny.
- The Verdant Vale north
- The Warren
- The Wreck of the Covenant south · A sunken druidic ship, wrapped in tentacles, that Ebony sought.
- The Xinstock Canal
- Turtle soup
- Vald Keep · A Therian prison-port with an arena in a natural shaft.
- Vanas Scriptorium south · A paper and supplies store in the Outskirts of Luggard Dror
- Villon Bay · Bay on the west coast of Bosia, near the Sollimus manor.
- Vistas Landing south · The capital of Saratan, atop the mighty crab Karkos
- The Palace of Vistas Landing · The royal palace of Vistas Landing, where the Nightpeak Ball was held.
- The Reagent Bank · A Vistas Landing institution that buys monster parts and other magical reagents.
- The Vistas Landing Lighthouse · The lighthouse east of the Vistas Landing harbour, where merfolk were said to be hunting.
- The Western Dock Warehouse · A warehouse on the Vistas Landing docks that needed clearing of pests in 1034 PC.
- The Woodsman's Academy · The school in Vistas Landing run by Headmaster Ib.
- Waves End · A place the Fatemakers saved; it endured the Skyfire.
- The Sphinx's Cave · A cave at Waves End in the Burg where a sphinx sent the Fatemakers back to fight the Calamity's last battle.
- West Keep · A keep of the Xinsi Empire that survived the Skyfire.
- Wildharbour south · The Defto capital of the Khevasa Wildlands.
- Xinstock north · The capital city of the Xinsi Empire
- Temple Row city
- The Castle city · A Fortress district in Xinstock
- The City Beneath Xinstock · The ruins of an older, elven city below Xinstock, now under its crater lake.
- The Iron Star city · one of the commercial districts of Xinstock
- The Old District city
- The Seven Orchards city · A wealthy residential district in Xinstock
- The Western Bank city
- Ysgard Ysgard · The outer plane of heroes, where warriors fight, fall and rise again on floating earth above rivers of fire.
- Zelyr · The Third and smallest moon of Eavaros, little more than a rock.
Nothing matches those filters.