Bill One Eyed Murgatroyd
NPC Campaign 3Description: Bill "One-Eyed" Murgatroyd, a towering half-Giant with a hint of human ancestry, is the grizzled ex-pirate turned amiable bartender of the Rusted Anchor Tavern. His intimidating stature and bald head, marked with a distinctive eye patch over one eye, tell tales of a tumultuous past on the high seas. With deep-set eyes and a rugged appearance, Bill commands respect and curiosity from all who enter his establishment.
Background: Bill's history is as murky as the bottom of a barrel of grog. Known to have been a benefactor of the shanghaiing tunnels beneath the tavern, Bill has seen many a sailor join the crews of tin ships headed for distant shores. When the previous owners succumbed to the plague six years ago, Bill seamlessly transitioned from a shadowy figure in the tavern's backdrop to it's leading man. His takeover was unchallenged, as his reputation and sheer presence deterred any would-be dissenters.
Personality: Despite his fearsome appearance, Bill is known for his surprisingly good-natured humour and a knack for spinning the most outrageous and hilarious tales. His demeanour is that of a seasoned sage of the seas who has found contentment in the simple pleasures of running a tavern. He offers a listening ear and wise counsel to those in need, always ready with a tankard of ale and a story to lighten the mood.
Equipment: Bill carries an assortment of weapons behind the bar, a symbol of his past, and an eye patch that has become his trademark.
Bill "One-Eyed" Murgatroyd is not just the owner of the Rusted Anchor; he's a relic of a bygone era, a living legend among the locals, and a figure that commands both respect and affection from those who know him.
Stat Block: Bill "One-Eyed" Murgatroyd
Creature Type: Humanoid (Half-Giant)
Alignment: Neutral Good
Armor Class: 15 (Natural armour)
Hit Points: 68 (8d10 + 24)
Speed: 30 ft.
STR: 18 (+4)
DEX: 12 (+1)
CON: 16 (+3)
INT: 10 (0)
WIS: 14 (+2)
CHA: 13 (+1)
Skills: Intimidation +5, Perception +4, Survival +4
Senses: Darkvision 60 ft., Passive Perception 14
Languages: Common, Giant
Challenge: 3 (700 XP)
Traits:
- Half-Giant Resilience: Bill has advantage on saving throws against being poisoned, and he has resistance against poison damage.
- Pirate's Brawl: Bill can engage in an unarmed strike as a bonus action.
- Shanghaiing Knowledge: Bill knows the ins and outs of every shady deal and tunnel beneath the tavern. He can navigate and utilise these with ease.
Actions:
- Multiattack: Bill makes two attacks with his fists or improvised weapons.
- Fist: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.
- Improvised Weapon: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 4) damage (type varies with object).
- Shanghai Surprise (Recharge 5-6): Bill can unleash a fearsome bellow, forcing all enemies within 10 feet to make a DC 14 Wisdom saving throw or be frightened for 1 minute. Affected enemies can repeat the saving throw at the end of each of their turns, ending the effect on themselves with a success.
Relations
- Owns
- The Rusted Anchor
- Rival of
- The Shadow of the Hollow
Connections 11
Connections as a list
- The Rusted Anchor · Owns
- Campaign 3 : Intro Vignette · Setting of
- The Shadow of the Hollow · Rival of
- Braggum · mentions
- Titan of the North Ice · Owns, Owned by
- Bedlam · Owns, Owned by
- The Fork of Bees · Owns, Owned by
- Shade Hollow · mentions
- The Drylands · Region of
- The Dregs · Region of
- The Merchant's Quarter · Region of