Eavaros Codex

Gosar got good grass. - A Grobnak company

Encounter Campaign 2 · After Skyfire

"Gosar got good grass. - A Grobnak company"

Imported from Scabard, not yet reviewed

  1. Grass of Guffaw - Causes the target to break out in uncontrollable laughter for 1 minute after sniffing the grass and making a DC 14 Intelligence saving throw. This does not incapacitate the target. You can use this effect once per day.
  2. Grass of Daring, do good and bad - Temporarily turns the user invisible, but only for 1 round after sniffing the grass. During this time, the target can see into the ethereal plane if they could not before. You can use this effect once per day.
  3. Grass of Gaslighting - Cause the target to question something that they know is true if they fail a DC15 wisdom save. This grass has 3 charges, after which it is exhausted.
  4. Grass of Nimble Jack. Cause the target to use their next movement to move 100 feet in addition to their existing movement. You do not control the direction, and physics is only a guideline. Once this Grass has been sniffed once, it is consumed.
  5. Grass of gwass - Makes the target's mouth and tongue numb on a failed constitution saving throw DC 12, leading to the inability to taste for 2 hours after sniffing the grass, they also develop a lisp. This has 3 charges and resets daily.
  6. Grass of the Melancholy Mermaid - Causes the target to become incredibly sad and despondent for 30 minutes after sniffing the grass, with a temporary illusion of being underwater.
  7. Grass of the Befuddling Bogbeast - Causes the target to become dumb strong and befuddled for 1 round after sniffing the grass as a bonus action. The target must make a DC 15 Wisdom saving throw or become stunned and unable to take actions. However, their Athletics is increased for the duration by 10.
  8. Grass of Thrones. You can see through the eyes of a raven when you sniff this grass for one round. You can't choose the raven, you don't know where it is, and you can do this once per day.
  9. Grass of the Shocking Shockwave - Causes a shockwave to emanate from the target for 1 round after sniffing the grass, with 2 charges. The shockwave deals force damage and knocks creatures within 50 feet of the target prone, requiring a DC15 Dexterity saving throw to avoid. Once both charges are consumed, the grass disappears
  10. Grass of the spooky spookiness. Upon sniffing this grass, the caster has random objects fly off of shelves towards them, they must succeed on a DC15 Dexterity saving throw or be knocked prone and take 3d8 damage. They can use this effect once per day.
  11. Grass of the lizard wizard . The caster is transformed into a Tyranosaurus rex until the end of their next turn. During this, their attacks are random. This grass has 3 charges and once all are used it disappears
  12. Grass of Mow-tivation. Once per long rest you can use this Grass to gain advantage on initiative.
  13. Grass. This is a small pouch of marijuana
  14. Grass of the Poetic Prose: Grass of the Poetic Prose - For 10 minutes, The target is imbued with a profound love for language and poetry. They can recite passages from memory and are driven to express themselves through verse. For the duration of the effect, the target has advantage on any Charisma (Performance) checks related to poetry or spoken word, but they may become distracted and disinterested in other tasks. You can use this ability as an action once per long rest
  15. Grass of Green Jelly - This grass when sprinkled on food can make anything taste like pork, you can use this ability once per day.
  16. Green Green Grass - This Grass turns the person Green for 1 week. it has 3 charges, after which it disappears.
  17. Grass of the Gregorian Chant - For 10 minutes when the caster speaks, their voice is slightly autotuned and accompanied by a chorus. You can use this effect once per day.
  18. Grass of hopper - This Grass can be sniffed as an action to summon 26d100 of grasshoppers at the casters' location. It has a single charge, after which it disappears.
  19. Grass of growing. This grass grows just slightly faster than regular grass. (about 50% faster)
  20. Grass or Ass. This grass can be used to pay for one spell component up to 200 Gold pieces. After which it becomes inert, regular grass

Connections 5

Gosar got good grass. - A Grobnak…The FeywildTunda Deepshap…The Moondrop C…The Summer Cou…Grobnak
Typed relations are solid, body mentions dashed; the outer ring is two steps away. See it in the full graph →
Connections as a list

Mentioned in 2

Appears in sessions 1

  1. C2The grass shop

↑↓ choose · Enter open · Esc close · Full-text search