Eavaros Codex

The Regard

Place Campaign 2 · After SkyfireCampaign 3 · The Twilight Anarchy

The Regard of the Soul Forge

The Regard, also called the Regard of the Soul Forge, is a volcano in the south. It is entered through a cave in the caldera, or through a watching room in the Empire of Dust. In campaign 2 it was the home of Tunda Deepshaper.

In campaign 3 it was the fortress of the Harsh's followers. An informant on the Shadowkiln told the party that five Taps, five souls pulling at once, would make The Harsh stumble, and that "the Regard is their fortress, but it's their tomb". In its depths, the Soul Forge holds seven murals that tell the Harsh's history (see Zelyr and Divine Gate).

Dungeon notes (campaign 3)

A Volcano, entered via cave within the Caldera, or via a watching room within the empire of Dust.


Floor 1: Crucible Warrens

╔════════════════════════════════════╗
║ Entrance Tunnel  ->  Mural I       ║
║   (Collapsed)                      ║
╠═══════════╦══════════╦═════════╦════════╣
║ Barracks 1║ Kitchens ║         = Officers Room (Hidden Letter) ║
╠═══════════╩══════════╩═════════╩════════╣
║ Small Chapel (Shrine)              ║
╠════════════════════════════════════╣
║ Training Pit + Lava Cracks         ║
╠════════════════════════════════════╣
║ Stairs Down (Mural II Nearby)      ║
╚════════════════════════════════════╝

Room Descriptions, Murals, and Risks

  • Entrance Tunnel (Mural I - The Balance Stands): - Risks: Lava leaks; DC 18 Dexterity saving throw to avoid 5d10 fire damage. On failure, the creature is also set ablaze, taking 1d10 fire damage at the end of each of its turns until an action is used to extinguish the flames.
  • Small Chapel (Shrine) (Mural II - The Concord Plots): - Encounter: Ritual summoning Warden of the Final Seal. If ritual completes (3 rounds uninterrupted), summon Warden (CR 14). Warden causes fear (DC 19 Wisdom save or frightened for 1 minute, repeat save at end of turns).
  • Stairs Down (Mural III Nearby - The Divine Gate Falls): - Risks: Falling debris causes 4d10 bludgeoning damage (DC 17 Dexterity save for half damage). Failure by 5 or more also knocks the creature prone.

Floor 2: Deep Furnace

╔═════════════════════════════════════════════════════╗
║ Stairs Up / Down (Landing)                          ║
╠══════╦════════╦══════════════════════╦══════════════╣
║ Library (Mural III) ║ Armory ║ Treasury (Mural IV)   = Barracks Elite ║
╠══════╩════════╩══════════════════════╩══════════════╣
║ Workshop + Lava Wells                               ║
╠═════════════════════════════════════════════════════╣
║ Main Altar Hall (Massive Shrine to The Harsh)       ║
╚═════════════════════════════════════════════════════╝  

map![](/assets/99b48750-mceclip1-1600.webp)

Room Descriptions, Murals, and Risks

  • Library (Mural IV - The Divine Gate Falls): - Hazards: Animate books (CR 9 swarm) deal 4d8 bludgeoning damage per round. DC 18 Strength (Athletics) check to break free if grappled.
  • Treasury (Mural V - The Shattered Judgment): - Hazards: Lava moat requires DC 19 Acrobatics check to jump. Falling deals 12d10 fire damage immediately and ongoing 3d10 fire damage each round until rescued or dead.
  • Armory: - Hazards: Magma elemental emerges and creates a 10-foot radius magma eruption: 6d10 fire damage, DC 18 Dexterity save for half.
  • Workshop + Lava Wells: - Hazards: Trapped devices emit unstable bursts. Failure on DC 18 Constitution save causes the stunned condition for 1 round and 4d6 lightning damage.
  • Main Altar Hall: - Encounter: Ritual completion summons a Magma Demon (CR 14). Demon's aura burns: at start of each creature's turn within 10 feet, take 2d10 fire damage, no save.

Floor 3: The Soul Forge

╔════════════════════════════════════╗
║ Antechamber - Mural VI             ║
║ (Extreme Heat)                     ║
╠════════════════════════════════════╣
║ The Soul Forge - Huge Anvil        ║
║ (Mallets, Lava Vats)               ║
║ Mural VI Twisting Above            ║
╠════════════════════════════════════╣
║ Throne Overlooking Lava            ║
║ (Boss Battle - General)            ║
║ (Mural VII - Loom of Souls)        ║
╚════════════════════════════════════╝

Room Descriptions, Murals, and Risks

  • Antechamber (Mural VI - The Dreamer Wakes): - Risks: Extreme heat. Every 10 minutes, DC 18 Constitution save or suffer one level of exhaustion.
  • The Soul Forge (Mural VII - Loom of Souls): - Hazards: Molten splashes occur every round if forging active. Each creature within 10 ft of a forge vat must succeed on a DC 19 Dexterity save or take 5d10 fire damage and be knocked prone.
  • Throne Overlooking Lava (Boss Room): - Collapse Event: - Starting Round 3, each round lava surges flood portions of the room. - Each creature must succeed on a DC 18 Dexterity save or take 6d10 fire damage. - By Round 6, chamber fully collapses, requiring DC 20 Strength (Athletics) checks to climb collapsing debris or fall prone and buried.

📜 Legend

  • Mural Locations: Placed at critical lore points with full descriptions.
  • Hidden Letter: Found in the Officer's Room, tucked in an old prayerbook.
  • Boss: General with Blindsight, beginning collapse during battle.
  • Hazards: Lava flows, heat exhaustion, status effects, and unstable structures.

🎲 Random Encounter Table (Roll d12 Each Room)

d12 Encounter/Event
1 Cracks split open; 2d6 lava damage to a random party member (DC 16 Dex save for half).
2 A flickering mural whispers forgotten truths: one character must succeed on a DC 18 Intelligence save or be stunned for 1 round.
3 A collapsing stone statue; DC 18 Dex save or take 4d10 bludgeoning damage.
4 Echoing laughter stirs hidden guardians; 1d4 Nocturnal Loom cultists emerge.
5 Ghostly figures of chained souls drift by, their presence draining resolve (DC 18 Wisdom save or suffer disadvantage on next saving throw).
6 A patch of floor crumbles, creating a 10-ft pit (3d10 fall damage).
7 Heat shimmer reveals a hidden glyph trap: DC 18 Wisdom save or blinded for 1 minute (repeat save end of turn).
8 A wall fractures violently, spraying molten rock (DC 17 Dex save or 6d6 fire damage).
9 Old war banners animate as spectral guardians (treat as Wraiths, CR 5).
10 Arcane pulse disrupts magic: Dispel Magic is automatically cast at 5th level on the nearest magic effect.
11 Oily black ooze drips from the ceiling — contact causes DC 18 Con save or poisoned condition for 10 minutes.
12 Volcanic tremor collapses loose ceiling stones (Dex save DC 17 or 5d10 bludgeoning damage).

Relations

Home of
Tunda Deepshaper

Connections 14

The RegardTunda DeepshaperThe FeywildSinatraThe Divine GateThe HarshThe Nocturnal LoomLord CedricThe PlagueThe Vigils Cus…ZelyrEavarosThe TapsThe New GodsThe Calendar
Typed relations are solid, body mentions dashed; the outer ring is two steps away. See it in the full graph →
Connections as a list

Mentioned in 16

Appears in sessions 1

  1. C3The Shadowkiln

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