The Barons' Council
Faction Campaign 4The ruling council of barons and merchant princes of the free city of Sandwater Slough.
The Barons' Council rules the free city of Sandwater Slough, which owes fealty to no crown, only to trade, contracts and leverage. Its barons and merchant princes sit at a broad stone table bearing their seals in The Barons' Council Hall, the former Temple of the Bound Martyr (Ilmater) in The Central City. After the abolition of slavery the council reduced the Bound Martyr's worship, holding that commerce, governance and trade were to be the city's defining virtues, but by decree it still keeps a small shrine to him in the hall.
The council's enforcement arms, like The Sandwater Constabulary and the harbour guard, are heavily staffed by dragonborn. The city's licensed temples each hold a civic contract with it (see The New Gods).
Members and officers
- Baron Sharid, the party's patron, bound by a King in Yellow contract
- High Steward Caldrin Vos, who oversees access to and upkeep of the hall
Also known as Barons' Council, Barons Council, The Council of Barons.
Relations
- Based at
- The Barons' Council Hall
- Members
- Baron Sharid
Connections 18
Connections as a list
- Baron Sharid · Member of
- Rainclaw Foundwhiskers · Enemy of
- Marya Velcrow · Employs
- The Barons' Council Hall · Headquarters of
- Brother Halvek · Steward of
- High Steward Caldrin Vos · Member of
- Sandwater Slough · mentions
- The Khevasa Wildlands · Neighbour of
- The Northern District · Region of
- Rillachor · Located in
- Ilmater · mentions
- The Sandwater Constabulary · mentions
- Jexa Tideborn · Member of
- Veskan · Member of
- The Central City · mentions
- The House of the Poisoned Tear · Region of
- Shrinewalk · Region of
- The New Gods · mentions