Eavaros Codex

Fight the Gods?

Event Campaign 3 · The Twilight Anarchy

Avatar Stackblocks (Lvl 20 Trials)


Knowledge & Craft

The Guiding Flame (Azuth)

A towering figure robed in shifting script, face hidden, with a wand burning like a lighthouse torch, each flare illuminating runes in the air.

  • AC: 20 | HP: 350
  • Proficiencies: Arcana +18, Insight +15, Concentration saves
  • Damage Types: Fire, Force, Psychic
  • Attacks: Flame Lash (+12 to hit, 3d10 fire); Arcane Burst (20 ft. radius, 6d8 force)
  • Legendary Action: Counterspell (interrupts a PC spell).

The All-Seeing (Deneir)

A parchment-skinned figure, body covered in ink that rearranges constantly, one central glowing eye replacing the head.

  • AC: 19 | HP: 330
  • Proficiencies: History +20, Investigation +18
  • Damage Types: Psychic, Radiant
  • Attacks: Memory Lash (+11 to hit, 3d8 psychic); Radiant Script (line 30 ft., 6d6 radiant)
  • Legendary Action: Rewrite Reality (force reroll of any d20).

The Master Maker (Gond)

A brass-and-iron humanoid with exposed gears, blueprint scrolls unrolling endlessly from its back, ink still wet.

  • AC: 21 | HP: 360
  • Proficiencies: Smith's Tools, Arcana +15, Sleight of Hand +12
  • Damage Types: Lightning, Force, Bludgeoning
  • Attacks: Gearstrike (+12 to hit, 3d12 bludgeoning); Lightning Arc (5 ft. wide, 60 ft. long, 6d10 lightning)
  • Legendary Action: Animate Construct (summons a temporary clockwork defender).

The Infinite Scroll (Oghma)

An endless ribbon of parchment spiraling around a void at its centre, words writing and erasing themselves as it hovers.

  • AC: 19 | HP: 340
  • Proficiencies: Arcana +18, Insight +16
  • Damage Types: Psychic, Force
  • Attacks: Scroll Lash (+11 to hit, 2d10 psychic + 2d10 force); Scriptwave (cone 30 ft., 5d8 psychic)
  • Legendary Action: Knowledge Surge (forces Int save or stunned for 1 round).

The Oracle (Savras)

A crystalline, many-faceted body with dozens of blinking eyes trapped inside glass spheres, constantly whispering futures

  • AC: 18 | HP: 320
  • Proficiencies: Insight +20, Arcana +16
  • Damage Types: Radiant, Psychic
  • Attacks: Eye Ray (+12 to hit, 3d8 radiant); Crystal Pulse (15 ft. radius, 5d10 psychic)
  • Legendary Action: Fate Glimpse (sees next action, gains advantage against it).

The Celestial Weaver (Mystra)

A spiderlike woman made of starfire, threads of constellations weaving into and out of her form.

  • AC: 22 | HP: 370
  • Proficiencies: Arcana +22, History +18
  • Damage Types: Force, Radiant, Psychic
  • Attacks: Weave Lash (+13 to hit, 4d10 force); Starfire Web (20 ft. radius, 6d8 radiant)
  • Legendary Action: Weave Lock (silences magic in 20 ft. radius until end of next turn).

The Opulent Broker (Waukeen)

A masked figure with coins orbiting her head like planets, voice always doubled with the sound of clinking gold.

  • AC: 19 | HP: 330
  • Proficiencies: Persuasion +20, Insight +18, Deception +16
  • Damage Types: Psychic, Radiant
  • Attacks: Golden Strike (+11 to hit, 2d12 radiant); Coinstorm (cone 30 ft., 6d6 bludgeoning + radiant)
  • Legendary Action: Bargain (forces a contested Persuasion vs Insight, shifts one condition to another PC).

Life & Light

The Amber Queen (Chauntea)

A matron cloaked in golden wheat, her crown dripping honey, eyes glowing like summer sunsets.

  • AC: 18 | HP: 330
  • Proficiencies: Nature +15, Medicine +18
  • Damage Types: Radiant, Poison
  • Attacks: Vine Lash (+10 to hit, 2d12 poison); Harvest Sunburst (30 ft. radius, 5d8 radiant)
  • Legendary Action: Renew (heals ally 20 HP).

The Lotus Dreamer (Eldath)

A reclining figure of pure water, lotus blossoms blooming from her breath, her voice soft like falling rain.

  • AC: 17 | HP: 310
  • Proficiencies: Persuasion +18, Insight +15
  • Damage Types: Psychic, Radiant
  • Attacks: Dream Lash (+9 to hit, 3d10 psychic); Serenity Wave (20 ft. radius, 4d8 radiant + calm emotions)
  • Legendary Action: Pacify (forces Wis save or target can't attack until next turn).

The Luminous Guardian (Torm)

A silver giant clad in radiant armour, a star burning endlessly in one gauntlet

  • AC: 21 | HP: 360
  • Proficiencies: Athletics +20, Persuasion +16
  • Damage Types: Radiant, Force
  • Attacks: Radiant Fist (+12 to hit, 3d12 radiant); Shield Burst (15 ft. radius, 6d6 force)
  • Legendary Action: Guardian's Stand (grants disadvantage to attack an ally).

The Dawnbringer (Lathander)

A faceless, radiant figure always haloed by sunrise; each step leaves living flowers.

  • AC: 20 | HP: 350
  • Proficiencies: Persuasion +18, Religion +16
  • Damage Types: Radiant, Fire
  • Attacks: Dawnblade (+11 to hit, 3d10 radiant); Sun Flare (cone 40 ft., 6d8 fire + radiant)
  • Legendary Action: Renewing Dawn (all allies regain 15 HP).

The Star Dancer (Lliira)

A joyful, comet-like body whirling through the sky, trailing rainbow sparks.

  • AC: 19 | HP: 320
  • Proficiencies: Performance +22, Acrobatics +18
  • Damage Types: Radiant, Psychic
  • Attacks: Star Lash (+10 to hit, 3d8 radiant); Comet Dance (line 40 ft., 6d6 radiant + knockback)
  • Legendary Action: Joyspark (forces Cha save or charmed for 1 round).

Radiance (Sune)

A woman of ruby flame, hair flowing like liquid fire, beauty so sharp it hurts to behold

  • AC: 20 | HP: 340
  • Proficiencies: Persuasion +22, Performance +20
  • Damage Types: Fire, Radiant
  • Attacks: Flame Touch (+12 to hit, 3d10 fire); Passion Wave (cone 30 ft., 5d8 radiant + charm)
  • Legendary Action: Blinding Beauty (flash of fire, forces Con save or blinded).

The Transcendent Note (Milil)

A quill-winged angel, every feather vibrating with music, voice layered in a thousand harmonies.

  • AC: 19 | HP: 330
  • Proficiencies: Performance +24, Persuasion +18
  • Damage Types: Thunder, Radiant
  • Attacks: Crescendo Strike (+11 to hit, 3d12 thunder); Choral Blast (20 ft. radius, 6d8 radiant)
  • Legendary Action: Resounding Note (forces Wis save or frightened).

War & Tyranny

The Unyielding Fist (Bane)

A headless giant of armour, its clenched gauntlet massive and dripping molten iron, always raised.

  • AC: 22 | HP: 370
  • Proficiencies: Athletics +20, Intimidation +18
  • Damage Types: Bludgeoning, Force
  • Attacks: Gauntlet Slam (+12 to hit, 4d10 bludgeoning); Iron Wall (line 30 ft., 6d8 force)
  • Legendary Action: Crush (grapples and restrains target until freed).

The Unstoppable Blade (Tempus)

A knight whose body is an inferno, wielding a flaming sword that grows longer the more foes he faces

  • AC: 21 | HP: 360
  • Proficiencies: Athletics +22, Intimidation +16
  • Damage Types: Fire, Slashing
  • Attacks: Flaming Sword (+13 to hit, 4d12 fire/slashing); Charge (30 ft. line, 5d10 slashing)
  • Legendary Action: Battle Frenzy (extra attack with advantage).

The Astral Judge (Tyr)

A blindfolded celestial with a sword made of starlight, their armour etched with ever-shifting constellations.

  • AC: 20 | HP: 340
  • Proficiencies: Insight +20, Intimidation +16
  • Damage Types: Radiant, Psychic
  • Attacks: Starlight Blade (+12 to hit, 3d10 radiant); Verdict Beam (60 ft. line, 6d8 psychic)
  • Legendary Action: Astral Judgement (forces Cha save or restrained in starlight).

Trickery & Illusion

The Shattered Mirror (Beshaba)

A woman of mirrored shards, face constantly breaking and reforming into fragments of others' features.

  • AC: 19 | HP: 320
  • Proficiencies: Deception +20, Sleight of Hand +18
  • Damage Types: Psychic, Piercing
  • Attacks: Mirror Shard (+11 to hit, 3d8 piercing + 2d8 psychic); Shardstorm (15 ft. radius, 5d10 piercing)
  • Legendary Action: Luck Break (forces PC reroll with disadvantage).

The Whispered Betrayal (Cyric)

A serpentine man with a mouth where an ear should be, whispering lies that coil visibly in the air.

  • AC: 19 | HP: 330
  • Proficiencies: Deception +22, Persuasion +18
  • Damage Types: Psychic, Necrotic
  • Attacks: Serpent Lash (+11 to hit, 3d10 necrotic); Whisperstorm (20 ft. radius, 6d8 psychic)
  • Legendary Action: Treachery (forces ally attack against another).

The Feathered Deceiver (Mask)

A cloaked thief whose face is always a feather drifting on the wind, revealing nothing beneath.

  • AC: 20 | HP: 340
  • Proficiencies: Stealth +24, Sleight of Hand +20
  • Damage Types: Psychic, Piercing
  • Attacks: Dagger of Smoke (+12 to hit, 3d8 piercing + vanish); Featherstorm (cone 30 ft., 5d8 psychic)
  • Legendary Action: Vanish (teleport 30 ft. and advantage on next attack).

The Shimmering Mirage (Leira)

A figure of living glass, refracting false images, never quite where it seems to stand.

  • AC: 18 | HP: 310
  • Proficiencies: Deception +20, Arcana +15
  • Damage Types: Psychic, Radiant
  • Attacks: Mirage Bolt (+10 to hit, 3d8 radiant); Reality Fracture (cube 20 ft., 6d6 psychic)
  • Legendary Action: False Form (forces PC to attack illusion).

The Laughing Luck (Tymora)

A jester-like phantom spinning a coin in the air—sometimes golden, sometimes rusted, always changing as it flips.

  • AC: 19 | HP: 330
  • Proficiencies: Performance +18, Deception +16
  • Damage Types: Radiant, Psychic
  • Attacks: Coin Toss (+11 to hit, 3d8 radiant or psychic); Fate Flip (forces reroll of saving throw)
  • Legendary Action: Lucky Spin (gain advantage on next attack, force enemy disadvantage).

Death & Darkness

The Blood Weaver (Bhaal)

A spindly figure weaving strands of congealed blood into webs, red tears constantly flowing.

  • AC: 20 | HP: 350
  • Proficiencies: Stealth +18, Perception +16, Intimidation +15
  • Damage Types: Necrotic, Psychic, Slashing
  • Attacks: Blood Scythe (+12 to hit, 3d12 necrotic); Web of Gore (20 ft. radius, 6d8 psychic)
  • Legendary Action: Murder's Step (teleport to bleeding target, extra attack).

Lady of Ravens (Myrkul)

An atractive elvish monarch draped in silken black robes whose cloak is a thousand flapping ravens, her eyes black pools of ink.

  • AC: 19 | HP: 330
  • Proficiencies: Intimidation +20, Religion +18
  • Damage Types: Necrotic, Cold
  • Attacks: Raven Strike (+11 to hit, 3d8 cold); Flock Swarm (20 ft. radius, 5d10 necrotic)
  • Legendary Action: Raven Cloak (gain resistance until next turn).

The Silent Arbiter (Kelemvor)

A tall, robed skeleton holding perfectly balanced scales, his skull unmoving yet always watching.

  • AC: 21 | HP: 360
  • Proficiencies: Insight +22, Intimidation +18
  • Damage Types: Necrotic, Radiant
  • Attacks: Judgment Blade (+12 to hit, 3d10 necrotic + radiant); Balance Wave (cone 30 ft., 6d8 damage split between radiant/necrotic)
  • Legendary Action: Weigh Soul (forces Cha save or stunned).

The First Thorn (Loviatar)

A pale, elegant woman draped in thorned whips, each lash drawing glowing red lines in the air.

  • AC: 20 | HP: 340
  • Proficiencies: Intimidation +20, Performance +18
  • Damage Types: Piercing, Psychic
  • Attacks: Thorn Lash (+11 to hit, 3d10 piercing); Agony Wave (15 ft. radius, 5d8 psychic)
  • Legendary Action: Lash of Pain (forces Wis save or disadvantage).

The Poisoned Tear (Talona)

A fragile, glass-bodied figure dripping toxic ichor, every tear birthing spores or blisters on the ground.

  • AC: 18 | HP: 310
  • Proficiencies: Medicine +18, Nature +15
  • Damage Types: Poison, Necrotic
  • Attacks: Venom Bolt (+10 to hit, 3d10 poison); Disease Cloud (20 ft. radius, 6d8 necrotic)
  • Legendary Action: Toxic Drip (ongoing poison damage until cured).

The Voidmother (Shar)

A vast, black silhouette with a hollow chest, within which stars are swallowed one by one.

  • AC: 21 | HP: 370
  • Proficiencies: Stealth +22, Arcana +18
  • Damage Types: Necrotic, Psychic
  • Attacks: Void Claw (+12 to hit, 4d10 necrotic); Star Swallow (cone 40 ft., 6d10 psychic)
  • Legendary Action: Eclipse (darkness field, blinds enemies).

Nature & Tempest

The Huntmaster (Malar)

A beast-skinned humanoid, jaw distended into fangs, holding a broken spear always slick with blood.

  • AC: 20 | HP: 350
  • Proficiencies: Survival +20, Perception +18, Athletics +15
  • Damage Types: Slashing, Necrotic
  • Attacks: Claw Swipe (+12 to hit, 3d10 slashing); Predator's Pounce (line 30 ft., 6d8 necrotic)
  • Legendary Action: Hunter's Snare (restrains a target).

The Verdant Whisper (Mielikki)

A unicorn-crowned dryad, leaves falling constantly from her mane, eyes soft but endless.

  • AC: 18 | HP: 330
  • Proficiencies: Nature +20, Animal Handling +18
  • Damage Types: Radiant, Poison
  • Attacks: Unicorn Horn (+11 to hit, 3d10 radiant); Leafstorm (20 ft. radius, 6d6 poison)
  • Legendary Action: Verdant Blessing (heals ally 20 HP).

The Green Throne (Silvanus)

A colossal living tree, its roots forming a throne in which sits a figure of bark and bone

  • AC: 21 | HP: 370
  • Proficiencies: Nature +22, Insight +16
  • Damage Types: Bludgeoning, Poison
  • Attacks: Root Slam (+12 to hit, 4d10 bludgeoning); Vine Burst (20 ft. radius, 6d8 poison)
  • Legendary Action: Entangle (restrains in roots).

The White Queen (Auril)

A crystalline woman of ice shards, her breath freezing the very air, her heart pulsing visibly inside a block of ice.

  • AC: 20 | HP: 340
  • Proficiencies: Arcana +18, Survival +20
  • Damage Types: Cold, Piercing
  • Attacks: Frost Shard (+11 to hit, 3d10 cold); Blizzard Wave (cone 40 ft., 6d8 cold + restrained on failed save)
  • Legendary Action: Ice Prison (encases one target in ice until they succeed a Strength check).

The Stormlord (Talos)

A storm given form, humanoid silhouette made of black thunderclouds, lightning lashing outward.

  • AC: 21 | HP: 360
  • Proficiencies: Athletics +20, Intimidation +18
  • Damage Types: Lightning, Thunder
  • Attacks: Thunder Slam (+12 to hit, 3d12 thunder); Lightning Storm (30 ft. radius, 6d10 lightning)
  • Legendary Action: Tempest Fury (calls a bolt of lightning on a target within 60 ft.).

The Raging Depths (Umberlee)

A drowned woman with kelp-hair and coral-encrusted limbs, her ribcage cracked open to reveal a churning sea inside.

  • AC: 20 | HP: 350
  • Proficiencies: Athletics +20, Nature +18
  • Damage Types: Cold, Bludgeoning
  • Attacks: Drowned Strike (+11 to hit, 3d10 bludgeoning); Crushing Wave (line 40 ft., 6d8 cold + knock prone)
  • Legendary Action: Tidal Pull (forces all creatures within 20 ft. to be pulled 15 ft. closer).

Fallen & Forgotten

The Eternal Sentinel (Helm)

An empty armour husk filled with swirling void, the orb cracked and bleeding shadow. His symbol appears inverted—gauntlet clutching only darkness.

  • Status: Dead. Only an empty void remains where his power once stood.
  • Echo: Whispers of protection twisted into silence. Facing him is not combat, but resisting the pull of his absence.

The Orb Weaver (Lolth revealed)

A once-handsome humanoid male, now grotesquely transformed. Spider limbs rupture from his throat and back, twitching with unnatural hunger. A thousand lidless eyes bulge across his body, Spinnerets sprout from shoulders, forearms, and even his palms. he looks , wet.

  • AC: 22 | HP: 380
  • Proficiencies: Deception +24, Arcana +20, Stealth +22
  • Damage Types: Poison, Psychic, Necrotic
  • Attacks: Venom Fang (+13 to hit, 4d10 poison); Web of Betrayal (20 ft. radius, 6d8 psychic + restrained)
  • Legendary Action: Memory Snare (forces Int save or lose next action, as memories twist into false loyalties).

Connections 14

Fight the Gods?GondXinstockMystraHelmSquirtMyrkulChaunteaThe House of A…The Infinite ScrollZephyrion, the…QuorlinnFinchnestWaukeenThe Trade Temp…
Typed relations are solid, body mentions dashed; the outer ring is two steps away. See it in the full graph →
Connections as a list

Appears in sessions 1

  1. C3The trials of the gods

↑↓ choose · Enter open · Esc close · Full-text search