Fight the Gods?
Event Campaign 3Avatar Stackblocks (Lvl 20 Trials)
Knowledge & Craft
The Guiding Flame (Azuth)
A towering figure robed in shifting script, face hidden, with a wand burning like a lighthouse torch, each flare illuminating runes in the air.
- AC: 20 | HP: 350
- Proficiencies: Arcana +18, Insight +15, Concentration saves
- Damage Types: Fire, Force, Psychic
- Attacks: Flame Lash (+12 to hit, 3d10 fire); Arcane Burst (20 ft. radius, 6d8 force)
- Legendary Action: Counterspell (interrupts a PC spell).
The All-Seeing (Deneir)
A parchment-skinned figure, body covered in ink that rearranges constantly, one central glowing eye replacing the head.
- AC: 19 | HP: 330
- Proficiencies: History +20, Investigation +18
- Damage Types: Psychic, Radiant
- Attacks: Memory Lash (+11 to hit, 3d8 psychic); Radiant Script (line 30 ft., 6d6 radiant)
- Legendary Action: Rewrite Reality (force reroll of any d20).
The Master Maker (Gond)
A brass-and-iron humanoid with exposed gears, blueprint scrolls unrolling endlessly from its back, ink still wet.
- AC: 21 | HP: 360
- Proficiencies: Smith's Tools, Arcana +15, Sleight of Hand +12
- Damage Types: Lightning, Force, Bludgeoning
- Attacks: Gearstrike (+12 to hit, 3d12 bludgeoning); Lightning Arc (5 ft. wide, 60 ft. long, 6d10 lightning)
- Legendary Action: Animate Construct (summons a temporary clockwork defender).
The Infinite Scroll (Oghma)
An endless ribbon of parchment spiraling around a void at its centre, words writing and erasing themselves as it hovers.
- AC: 19 | HP: 340
- Proficiencies: Arcana +18, Insight +16
- Damage Types: Psychic, Force
- Attacks: Scroll Lash (+11 to hit, 2d10 psychic + 2d10 force); Scriptwave (cone 30 ft., 5d8 psychic)
- Legendary Action: Knowledge Surge (forces Int save or stunned for 1 round).
The Oracle (Savras)
A crystalline, many-faceted body with dozens of blinking eyes trapped inside glass spheres, constantly whispering futures
- AC: 18 | HP: 320
- Proficiencies: Insight +20, Arcana +16
- Damage Types: Radiant, Psychic
- Attacks: Eye Ray (+12 to hit, 3d8 radiant); Crystal Pulse (15 ft. radius, 5d10 psychic)
- Legendary Action: Fate Glimpse (sees next action, gains advantage against it).
The Celestial Weaver (Mystra)
A spiderlike woman made of starfire, threads of constellations weaving into and out of her form.
- AC: 22 | HP: 370
- Proficiencies: Arcana +22, History +18
- Damage Types: Force, Radiant, Psychic
- Attacks: Weave Lash (+13 to hit, 4d10 force); Starfire Web (20 ft. radius, 6d8 radiant)
- Legendary Action: Weave Lock (silences magic in 20 ft. radius until end of next turn).
The Opulent Broker (Waukeen)
A masked figure with coins orbiting her head like planets, voice always doubled with the sound of clinking gold.
- AC: 19 | HP: 330
- Proficiencies: Persuasion +20, Insight +18, Deception +16
- Damage Types: Psychic, Radiant
- Attacks: Golden Strike (+11 to hit, 2d12 radiant); Coinstorm (cone 30 ft., 6d6 bludgeoning + radiant)
- Legendary Action: Bargain (forces a contested Persuasion vs Insight, shifts one condition to another PC).
Life & Light
The Amber Queen (Chauntea)
A matron cloaked in golden wheat, her crown dripping honey, eyes glowing like summer sunsets.
- AC: 18 | HP: 330
- Proficiencies: Nature +15, Medicine +18
- Damage Types: Radiant, Poison
- Attacks: Vine Lash (+10 to hit, 2d12 poison); Harvest Sunburst (30 ft. radius, 5d8 radiant)
- Legendary Action: Renew (heals ally 20 HP).
The Lotus Dreamer (Eldath)
A reclining figure of pure water, lotus blossoms blooming from her breath, her voice soft like falling rain.
- AC: 17 | HP: 310
- Proficiencies: Persuasion +18, Insight +15
- Damage Types: Psychic, Radiant
- Attacks: Dream Lash (+9 to hit, 3d10 psychic); Serenity Wave (20 ft. radius, 4d8 radiant + calm emotions)
- Legendary Action: Pacify (forces Wis save or target can't attack until next turn).
The Luminous Guardian (Torm)
A silver giant clad in radiant armour, a star burning endlessly in one gauntlet
- AC: 21 | HP: 360
- Proficiencies: Athletics +20, Persuasion +16
- Damage Types: Radiant, Force
- Attacks: Radiant Fist (+12 to hit, 3d12 radiant); Shield Burst (15 ft. radius, 6d6 force)
- Legendary Action: Guardian's Stand (grants disadvantage to attack an ally).
A faceless, radiant figure always haloed by sunrise; each step leaves living flowers.
- AC: 20 | HP: 350
- Proficiencies: Persuasion +18, Religion +16
- Damage Types: Radiant, Fire
- Attacks: Dawnblade (+11 to hit, 3d10 radiant); Sun Flare (cone 40 ft., 6d8 fire + radiant)
- Legendary Action: Renewing Dawn (all allies regain 15 HP).
The Star Dancer (Lliira)
A joyful, comet-like body whirling through the sky, trailing rainbow sparks.
- AC: 19 | HP: 320
- Proficiencies: Performance +22, Acrobatics +18
- Damage Types: Radiant, Psychic
- Attacks: Star Lash (+10 to hit, 3d8 radiant); Comet Dance (line 40 ft., 6d6 radiant + knockback)
- Legendary Action: Joyspark (forces Cha save or charmed for 1 round).
Radiance (Sune)
A woman of ruby flame, hair flowing like liquid fire, beauty so sharp it hurts to behold
- AC: 20 | HP: 340
- Proficiencies: Persuasion +22, Performance +20
- Damage Types: Fire, Radiant
- Attacks: Flame Touch (+12 to hit, 3d10 fire); Passion Wave (cone 30 ft., 5d8 radiant + charm)
- Legendary Action: Blinding Beauty (flash of fire, forces Con save or blinded).
The Transcendent Note (Milil)
A quill-winged angel, every feather vibrating with music, voice layered in a thousand harmonies.
- AC: 19 | HP: 330
- Proficiencies: Performance +24, Persuasion +18
- Damage Types: Thunder, Radiant
- Attacks: Crescendo Strike (+11 to hit, 3d12 thunder); Choral Blast (20 ft. radius, 6d8 radiant)
- Legendary Action: Resounding Note (forces Wis save or frightened).
War & Tyranny
The Unyielding Fist (Bane)
A headless giant of armour, its clenched gauntlet massive and dripping molten iron, always raised.
- AC: 22 | HP: 370
- Proficiencies: Athletics +20, Intimidation +18
- Damage Types: Bludgeoning, Force
- Attacks: Gauntlet Slam (+12 to hit, 4d10 bludgeoning); Iron Wall (line 30 ft., 6d8 force)
- Legendary Action: Crush (grapples and restrains target until freed).
The Unstoppable Blade (Tempus)
A knight whose body is an inferno, wielding a flaming sword that grows longer the more foes he faces
- AC: 21 | HP: 360
- Proficiencies: Athletics +22, Intimidation +16
- Damage Types: Fire, Slashing
- Attacks: Flaming Sword (+13 to hit, 4d12 fire/slashing); Charge (30 ft. line, 5d10 slashing)
- Legendary Action: Battle Frenzy (extra attack with advantage).
The Astral Judge (Tyr)
A blindfolded celestial with a sword made of starlight, their armour etched with ever-shifting constellations.
- AC: 20 | HP: 340
- Proficiencies: Insight +20, Intimidation +16
- Damage Types: Radiant, Psychic
- Attacks: Starlight Blade (+12 to hit, 3d10 radiant); Verdict Beam (60 ft. line, 6d8 psychic)
- Legendary Action: Astral Judgement (forces Cha save or restrained in starlight).
Trickery & Illusion
The Shattered Mirror (Beshaba)
A woman of mirrored shards, face constantly breaking and reforming into fragments of others' features.
- AC: 19 | HP: 320
- Proficiencies: Deception +20, Sleight of Hand +18
- Damage Types: Psychic, Piercing
- Attacks: Mirror Shard (+11 to hit, 3d8 piercing + 2d8 psychic); Shardstorm (15 ft. radius, 5d10 piercing)
- Legendary Action: Luck Break (forces PC reroll with disadvantage).
The Whispered Betrayal (Cyric)
A serpentine man with a mouth where an ear should be, whispering lies that coil visibly in the air.
- AC: 19 | HP: 330
- Proficiencies: Deception +22, Persuasion +18
- Damage Types: Psychic, Necrotic
- Attacks: Serpent Lash (+11 to hit, 3d10 necrotic); Whisperstorm (20 ft. radius, 6d8 psychic)
- Legendary Action: Treachery (forces ally attack against another).
The Feathered Deceiver (Mask)
A cloaked thief whose face is always a feather drifting on the wind, revealing nothing beneath.
- AC: 20 | HP: 340
- Proficiencies: Stealth +24, Sleight of Hand +20
- Damage Types: Psychic, Piercing
- Attacks: Dagger of Smoke (+12 to hit, 3d8 piercing + vanish); Featherstorm (cone 30 ft., 5d8 psychic)
- Legendary Action: Vanish (teleport 30 ft. and advantage on next attack).
The Shimmering Mirage (Leira)
A figure of living glass, refracting false images, never quite where it seems to stand.
- AC: 18 | HP: 310
- Proficiencies: Deception +20, Arcana +15
- Damage Types: Psychic, Radiant
- Attacks: Mirage Bolt (+10 to hit, 3d8 radiant); Reality Fracture (cube 20 ft., 6d6 psychic)
- Legendary Action: False Form (forces PC to attack illusion).
The Laughing Luck (Tymora)
A jester-like phantom spinning a coin in the air—sometimes golden, sometimes rusted, always changing as it flips.
- AC: 19 | HP: 330
- Proficiencies: Performance +18, Deception +16
- Damage Types: Radiant, Psychic
- Attacks: Coin Toss (+11 to hit, 3d8 radiant or psychic); Fate Flip (forces reroll of saving throw)
- Legendary Action: Lucky Spin (gain advantage on next attack, force enemy disadvantage).
Death & Darkness
The Blood Weaver (Bhaal)
A spindly figure weaving strands of congealed blood into webs, red tears constantly flowing.
- AC: 20 | HP: 350
- Proficiencies: Stealth +18, Perception +16, Intimidation +15
- Damage Types: Necrotic, Psychic, Slashing
- Attacks: Blood Scythe (+12 to hit, 3d12 necrotic); Web of Gore (20 ft. radius, 6d8 psychic)
- Legendary Action: Murder's Step (teleport to bleeding target, extra attack).
Lady of Ravens (Myrkul)
An atractive elvish monarch draped in silken black robes whose cloak is a thousand flapping ravens, her eyes black pools of ink.
- AC: 19 | HP: 330
- Proficiencies: Intimidation +20, Religion +18
- Damage Types: Necrotic, Cold
- Attacks: Raven Strike (+11 to hit, 3d8 cold); Flock Swarm (20 ft. radius, 5d10 necrotic)
- Legendary Action: Raven Cloak (gain resistance until next turn).
The Silent Arbiter (Kelemvor)
A tall, robed skeleton holding perfectly balanced scales, his skull unmoving yet always watching.
- AC: 21 | HP: 360
- Proficiencies: Insight +22, Intimidation +18
- Damage Types: Necrotic, Radiant
- Attacks: Judgment Blade (+12 to hit, 3d10 necrotic + radiant); Balance Wave (cone 30 ft., 6d8 damage split between radiant/necrotic)
- Legendary Action: Weigh Soul (forces Cha save or stunned).
The First Thorn (Loviatar)
A pale, elegant woman draped in thorned whips, each lash drawing glowing red lines in the air.
- AC: 20 | HP: 340
- Proficiencies: Intimidation +20, Performance +18
- Damage Types: Piercing, Psychic
- Attacks: Thorn Lash (+11 to hit, 3d10 piercing); Agony Wave (15 ft. radius, 5d8 psychic)
- Legendary Action: Lash of Pain (forces Wis save or disadvantage).
The Poisoned Tear (Talona)
A fragile, glass-bodied figure dripping toxic ichor, every tear birthing spores or blisters on the ground.
- AC: 18 | HP: 310
- Proficiencies: Medicine +18, Nature +15
- Damage Types: Poison, Necrotic
- Attacks: Venom Bolt (+10 to hit, 3d10 poison); Disease Cloud (20 ft. radius, 6d8 necrotic)
- Legendary Action: Toxic Drip (ongoing poison damage until cured).
The Voidmother (Shar)
A vast, black silhouette with a hollow chest, within which stars are swallowed one by one.
- AC: 21 | HP: 370
- Proficiencies: Stealth +22, Arcana +18
- Damage Types: Necrotic, Psychic
- Attacks: Void Claw (+12 to hit, 4d10 necrotic); Star Swallow (cone 40 ft., 6d10 psychic)
- Legendary Action: Eclipse (darkness field, blinds enemies).
Nature & Tempest
The Huntmaster (Malar)
A beast-skinned humanoid, jaw distended into fangs, holding a broken spear always slick with blood.
- AC: 20 | HP: 350
- Proficiencies: Survival +20, Perception +18, Athletics +15
- Damage Types: Slashing, Necrotic
- Attacks: Claw Swipe (+12 to hit, 3d10 slashing); Predator's Pounce (line 30 ft., 6d8 necrotic)
- Legendary Action: Hunter's Snare (restrains a target).
The Verdant Whisper (Mielikki)
A unicorn-crowned dryad, leaves falling constantly from her mane, eyes soft but endless.
- AC: 18 | HP: 330
- Proficiencies: Nature +20, Animal Handling +18
- Damage Types: Radiant, Poison
- Attacks: Unicorn Horn (+11 to hit, 3d10 radiant); Leafstorm (20 ft. radius, 6d6 poison)
- Legendary Action: Verdant Blessing (heals ally 20 HP).
The Green Throne (Silvanus)
A colossal living tree, its roots forming a throne in which sits a figure of bark and bone
- AC: 21 | HP: 370
- Proficiencies: Nature +22, Insight +16
- Damage Types: Bludgeoning, Poison
- Attacks: Root Slam (+12 to hit, 4d10 bludgeoning); Vine Burst (20 ft. radius, 6d8 poison)
- Legendary Action: Entangle (restrains in roots).
The White Queen (Auril)
A crystalline woman of ice shards, her breath freezing the very air, her heart pulsing visibly inside a block of ice.
- AC: 20 | HP: 340
- Proficiencies: Arcana +18, Survival +20
- Damage Types: Cold, Piercing
- Attacks: Frost Shard (+11 to hit, 3d10 cold); Blizzard Wave (cone 40 ft., 6d8 cold + restrained on failed save)
- Legendary Action: Ice Prison (encases one target in ice until they succeed a Strength check).
The Stormlord (Talos)
A storm given form, humanoid silhouette made of black thunderclouds, lightning lashing outward.
- AC: 21 | HP: 360
- Proficiencies: Athletics +20, Intimidation +18
- Damage Types: Lightning, Thunder
- Attacks: Thunder Slam (+12 to hit, 3d12 thunder); Lightning Storm (30 ft. radius, 6d10 lightning)
- Legendary Action: Tempest Fury (calls a bolt of lightning on a target within 60 ft.).
The Raging Depths (Umberlee)
A drowned woman with kelp-hair and coral-encrusted limbs, her ribcage cracked open to reveal a churning sea inside.
- AC: 20 | HP: 350
- Proficiencies: Athletics +20, Nature +18
- Damage Types: Cold, Bludgeoning
- Attacks: Drowned Strike (+11 to hit, 3d10 bludgeoning); Crushing Wave (line 40 ft., 6d8 cold + knock prone)
- Legendary Action: Tidal Pull (forces all creatures within 20 ft. to be pulled 15 ft. closer).
Fallen & Forgotten
The Eternal Sentinel (Helm)
An empty armour husk filled with swirling void, the orb cracked and bleeding shadow. His symbol appears inverted—gauntlet clutching only darkness.
- Status: Dead. Only an empty void remains where his power once stood.
- Echo: Whispers of protection twisted into silence. Facing him is not combat, but resisting the pull of his absence.
The Orb Weaver (Lolth revealed)
A once-handsome humanoid male, now grotesquely transformed. Spider limbs rupture from his throat and back, twitching with unnatural hunger. A thousand lidless eyes bulge across his body, Spinnerets sprout from shoulders, forearms, and even his palms. he looks , wet.
- AC: 22 | HP: 380
- Proficiencies: Deception +24, Arcana +20, Stealth +22
- Damage Types: Poison, Psychic, Necrotic
- Attacks: Venom Fang (+13 to hit, 4d10 poison); Web of Betrayal (20 ft. radius, 6d8 psychic + restrained)
- Legendary Action: Memory Snare (forces Int save or lose next action, as memories twist into false loyalties).
Connections 14
Connections as a list
- Gond · mentions
- Xinstock · God of
- Mystra · mentions
- Helm · mentions
- Squirt · God of
- Myrkul · mentions
- Chauntea · mentions
- The House of Amber · God of
- The Infinite Scroll · mentions
- Zephyrion, the Cosmic Ledgerkeeper · God of
- Quorlinn · mentions
- Finchnest · Home of
- Waukeen · mentions
- The Trade Temple · God of